develop #50
@ -60,6 +60,7 @@ void alai::player::Player::_ready()
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{
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{
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auto event = get_node<alai::Event>("/root/Event");
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auto event = get_node<alai::Event>("/root/Event");
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event->connect("level_loaded", this, "_on_level_loaded");
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event->connect("level_loaded", this, "_on_level_loaded");
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event->connect("player_touched", this, "_on_player_touched");
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animated_sprite = get_node<godot::AnimatedSprite>("AnimatedSprite");
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animated_sprite = get_node<godot::AnimatedSprite>("AnimatedSprite");
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if (!animated_sprite)
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if (!animated_sprite)
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@ -156,11 +157,11 @@ void alai::player::Player::_physics_process(float delta)
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}
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}
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else if (collider->is_in_group("enemy") && (collider->is_in_group("rideable") && godot::Vector2::DOWN.dot(collision->get_normal()) > 0))
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else if (collider->is_in_group("enemy") && (collider->is_in_group("rideable") && godot::Vector2::DOWN.dot(collision->get_normal()) > 0))
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{
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{
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_on_player_touched();
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_on_player_touched(3);
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}
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}
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else if (collider->is_in_group("enemy") && !collider->is_in_group("rideable"))
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else if (collider->is_in_group("enemy") && !collider->is_in_group("rideable"))
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{
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{
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_on_player_touched();
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_on_player_touched(3);
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}
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}
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}
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}
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@ -301,7 +302,7 @@ godot::Vector2 alai::player::Player::get_velocity()
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return this->velocity;
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return this->velocity;
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}
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}
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void alai::player::Player::_on_player_touched()
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void alai::player::Player::_on_player_touched(uint8_t damage)
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{
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{
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auto event = get_node<alai::Event>("/root/Event");
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auto event = get_node<alai::Event>("/root/Event");
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event->emit_signal("player_died");
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event->emit_signal("player_died");
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@ -283,7 +283,7 @@ namespace alai
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* @brief This function is called when an enemy touches the player.
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* @brief This function is called when an enemy touches the player.
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*
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*
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*/
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*/
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void _on_player_touched();
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void _on_player_touched(uint8_t damage);
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/**
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/**
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* @brief Called when the monitor is loaded to connect the player to it for tracking.
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* @brief Called when the monitor is loaded to connect the player to it for tracking.
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