develop #50
@ -16,7 +16,7 @@ void alai::GameOverScreen::_register_methods()
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godot::register_method("restart_game", &GameOverScreen::restart_game);
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godot::register_method("restart_game", &GameOverScreen::restart_game);
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godot::register_method("connect_signal", &GameOverScreen::connect_signal);
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godot::register_method("connect_signal", &GameOverScreen::connect_signal);
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godot::register_method("_on_player_died", &GameOverScreen::_on_player_died);
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godot::register_method("_on_player_died", &GameOverScreen::_on_player_died);
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godot::register_method("_play music", &GameOverScreen::_play_music);
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godot::register_method("_play_music", &GameOverScreen::_play_music);
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}
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}
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alai::GameOverScreen::GameOverScreen()
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alai::GameOverScreen::GameOverScreen()
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