develop #50
BIN
godot/assets/sounds/victory.wav
(Stored with Git LFS)
Normal file
BIN
godot/assets/sounds/victory.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
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godot/assets/sounds/victory.wav.import
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godot/assets/sounds/victory.wav.import
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@ -0,0 +1,23 @@
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[remap]
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importer="wav"
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type="AudioStreamSample"
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path="res://.import/victory.wav-652e970b8418d2fc380cb882ddb39b3d.sample"
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[deps]
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source_file="res://assets/sounds/victory.wav"
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dest_files=[ "res://.import/victory.wav-652e970b8418d2fc380cb882ddb39b3d.sample" ]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@ -48,7 +48,7 @@ text = "REINICIAR"
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[node name="GameOverMusic" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 4 )
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volume_db = -23.524
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volume_db = -25.0
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[connection signal="visibility_changed" from="." to="." method="_play_music"]
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[connection signal="visibility_changed" from="." to="." method="_on_visibility_changed"]
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[connection signal="pressed" from="Control/RestartButton" to="." method="_on_restart_button_pressed"]
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@ -1,8 +1,9 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://assets/fonts/ttf/PixelOperator8.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://assets/fonts/ttf/PixelOperatorHB8.ttf" type="DynamicFontData" id=2]
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[ext_resource path="res://gui/GameWonScreen.gdns" type="Script" id=3]
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[ext_resource path="res://assets/sounds/victory.wav" type="AudioStream" id=4]
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[sub_resource type="DynamicFont" id=1]
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size = 50
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@ -45,4 +46,9 @@ custom_fonts/font = SubResource( 2 )
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custom_styles/hover = SubResource( 3 )
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text = "SALIR"
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[node name="VictorySound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 4 )
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volume_db = -18.0
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[connection signal="visibility_changed" from="." to="." method="_on_visibility_changed"]
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[connection signal="pressed" from="Control/QuitButton" to="." method="_on_quit_button_pressed"]
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@ -30,10 +30,14 @@ void alai::CoinCounter::_ready()
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event->connect("coin_collected", this, "_on_coin_collected");
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}
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void alai::CoinCounter::_on_coin_collected(int amount)
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{
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coins = coins + amount;
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if (coins >= 100)
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{
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auto extra = coins - 100;
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coins = extra;
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}
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godot::String coin_string = godot::String();
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if (coins <= 9)
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{
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@ -15,7 +15,7 @@ namespace alai
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GODOT_CLASS(CoinCounter, godot::Label)
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private:
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int coins;
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uint8_t coins;
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public:
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/**
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@ -16,7 +16,7 @@ void alai::GameOverScreen::_register_methods()
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godot::register_method("restart_game", &GameOverScreen::restart_game);
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godot::register_method("connect_signal", &GameOverScreen::connect_signal);
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godot::register_method("_on_player_died", &GameOverScreen::_on_player_died);
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godot::register_method("_play_music", &GameOverScreen::_play_music);
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godot::register_method("_on_visibility_changed", &GameOverScreen::_on_visibility_changed);
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}
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alai::GameOverScreen::GameOverScreen()
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@ -96,6 +96,15 @@ void alai::GameOverScreen::connect_signal()
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event->connect("player_died", this, "_on_player_died");
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}
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void alai::GameOverScreen::_play_music()
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void alai::GameOverScreen::_on_visibility_changed()
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{
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auto gameoversound = get_node<godot::AudioStreamPlayer>("GameOverMusic");
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if (is_visible())
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{
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gameoversound->play();
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}
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else
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{
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gameoversound->stop();
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}
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}
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@ -55,7 +55,7 @@ namespace alai
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void _on_restart_button_pressed();
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void restart_game();
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void connect_signal();
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void _play_music();
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void _on_visibility_changed();
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};
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}
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@ -2,6 +2,7 @@
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#include "Event.h"
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#include <AudioStreamPlayer.hpp>
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#include <SceneTree.hpp>
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#include <Viewport.hpp>
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@ -11,6 +12,7 @@ void alai::GameWonScreen::_register_methods()
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godot::register_method("connect_signal", &GameWonScreen::connect_signal);
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godot::register_method("_on_player_won", &GameWonScreen::_on_player_won);
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godot::register_method("_on_quit_button_pressed", &GameWonScreen::_on_quit_button_pressed);
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godot::register_method("_on_visibility_changed", &GameWonScreen::_on_visibility_changed);
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}
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alai::GameWonScreen::GameWonScreen()
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@ -64,3 +66,16 @@ void alai::GameWonScreen::connect_signal()
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auto event = get_node<alai::Event>("/root/Event");
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event->connect("player_won", this, "_on_player_won");
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}
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void alai::GameWonScreen::_on_visibility_changed()
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{
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auto victorysound = get_node<godot::AudioStreamPlayer>("VictorySound");
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if (is_visible())
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{
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victorysound->play();
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}
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else
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{
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victorysound->stop();
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}
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}
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@ -45,6 +45,7 @@ namespace alai
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void _on_player_won();
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void _on_quit_button_pressed();
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void connect_signal();
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void _on_visibility_changed();
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};
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}
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