develop #50
@ -11,6 +11,8 @@ void alai::Event::_register_methods()
|
||||
godot::register_signal<Event>("coin_collected", "amount", GODOT_VARIANT_TYPE_INT);
|
||||
godot::register_signal<Event>("player_died");
|
||||
godot::register_signal<Event>("player_won");
|
||||
godot::register_signal<Event>("player_touched", "damage", GODOT_VARIANT_TYPE_INT);
|
||||
|
||||
}
|
||||
|
||||
alai::Event::Event()
|
||||
|
Loading…
Reference in New Issue
Block a user