feature/state_machine #5
@ -7,3 +7,9 @@
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script = ExtResource( 1 )
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[node name="Level1" parent="." instance=ExtResource( 2 )]
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[node name="StateMachine" type="Node" parent="."]
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[node name="Walk" type="Node" parent="StateMachine"]
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[node name="Run" type="Node" parent="StateMachine"]
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@ -1,13 +1,14 @@
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://characters/player/sprites/green.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://characters/player/Player.gdns" type="Script" id=2]
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[ext_resource path="res://characters/player/states/Idle.gdns" type="Script" id=2]
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[ext_resource path="res://characters/player/Player.gdns" type="Script" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 7, 11.5 )
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[node name="Player" type="KinematicBody2D"]
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script = ExtResource( 2 )
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script = ExtResource( 3 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = ExtResource( 1 )
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@ -18,4 +19,15 @@ centered = false
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position = Vector2( 12, 12.5 )
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shape = SubResource( 1 )
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[connection signal="player_moved" from="." to="." method="_on_Player_player_moved"]
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[node name="StateMachine" type="Node" parent="."]
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[node name="Idle" type="Node" parent="StateMachine"]
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script = ExtResource( 2 )
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[node name="Move" type="Node" parent="StateMachine"]
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[node name="Jump" type="Node" parent="StateMachine"]
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[node name="DoubleJump" type="Node" parent="StateMachine"]
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[node name="Fall" type="Node" parent="StateMachine"]
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@ -1,7 +1,12 @@
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#include <Godot.hpp>
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#include "StateMachine.h"
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#include "State.h"
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#include "Walk.h"
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#include "Run.h"
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#include "Main.h"
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#include "Player.h"
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#include "PlayerIdle.h"
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using namespace godot;
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@ -21,6 +26,11 @@ extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_opt
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extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
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{
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Godot::nativescript_init(handle);
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register_class<StateMachine>();
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register_class<State>();
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register_class<Walk>();
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register_class<Run>();
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register_class<Main>();
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register_class<Player>();
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register_class<PlayerIdle>();
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}
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Block a user