feature/state_machine #5
@ -63,6 +63,7 @@ if env['platform'] == 'linux':
|
|||||||
env.Append(CCFLAGS=['-g3', '-Og'])
|
env.Append(CCFLAGS=['-g3', '-Og'])
|
||||||
else:
|
else:
|
||||||
env.Append(CCFLAGS=['-g', '-O3'])
|
env.Append(CCFLAGS=['-g', '-O3'])
|
||||||
|
env.Append(CPPDEFINES=['NDEBUG'])
|
||||||
|
|
||||||
env.Append(CCFLAGS=['-m64'])
|
env.Append(CCFLAGS=['-m64'])
|
||||||
env.Append(LINKFLAGS=['-m64'])
|
env.Append(LINKFLAGS=['-m64'])
|
||||||
@ -109,7 +110,7 @@ else:
|
|||||||
cpp_library += '.' + str(env['bits'])
|
cpp_library += '.' + str(env['bits'])
|
||||||
|
|
||||||
# make sure our binding library is properly includes
|
# make sure our binding library is properly includes
|
||||||
env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/', 'src/include/', 'lib/include'])
|
env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/'])
|
||||||
env.Append(LIBPATH=[cpp_bindings_path + 'bin/'])
|
env.Append(LIBPATH=[cpp_bindings_path + 'bin/'])
|
||||||
env.Append(LIBS=[cpp_library])
|
env.Append(LIBS=[cpp_library])
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user