feature/music #48
@ -1,8 +1,9 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://assets/fonts/ttf/PixelOperator8.ttf" type="DynamicFontData" id=1]
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[ext_resource path="res://assets/fonts/ttf/PixelOperatorHB8.ttf" type="DynamicFontData" id=2]
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[ext_resource path="res://gui/GameWonScreen.gdns" type="Script" id=3]
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[ext_resource path="res://assets/sounds/victory.wav" type="AudioStream" id=4]
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[sub_resource type="DynamicFont" id=1]
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size = 50
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@ -45,4 +46,9 @@ custom_fonts/font = SubResource( 2 )
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custom_styles/hover = SubResource( 3 )
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text = "SALIR"
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[node name="VictorySound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 4 )
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volume_db = -18.0
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[connection signal="visibility_changed" from="." to="." method="_on_visibility_changed"]
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[connection signal="pressed" from="Control/QuitButton" to="." method="_on_quit_button_pressed"]
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@ -2,6 +2,7 @@
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#include "Event.h"
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#include <AudioStreamPlayer.hpp>
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#include <SceneTree.hpp>
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#include <Viewport.hpp>
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@ -11,6 +12,7 @@ void alai::GameWonScreen::_register_methods()
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godot::register_method("connect_signal", &GameWonScreen::connect_signal);
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godot::register_method("_on_player_won", &GameWonScreen::_on_player_won);
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godot::register_method("_on_quit_button_pressed", &GameWonScreen::_on_quit_button_pressed);
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godot::register_method("_on_visibility_changed", &GameWonScreen::_on_visibility_changed);
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}
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alai::GameWonScreen::GameWonScreen()
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@ -64,3 +66,16 @@ void alai::GameWonScreen::connect_signal()
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auto event = get_node<alai::Event>("/root/Event");
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event->connect("player_won", this, "_on_player_won");
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}
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void alai::GameWonScreen::_on_visibility_changed()
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{
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auto victorysound = get_node<godot::AudioStreamPlayer>("VictorySound");
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if (is_visible())
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{
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victorysound->play();
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}
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else
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{
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victorysound->stop();
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}
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}
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@ -45,6 +45,7 @@ namespace alai
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void _on_player_won();
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void _on_quit_button_pressed();
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void connect_signal();
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void _on_visibility_changed();
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};
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}
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