feature/PROTOTYPE_R_SOUNDS #45
@ -2,6 +2,7 @@
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#include "Event.h"
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#include <AudioStreamPlayer.hpp>
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#include <Camera2D.hpp>
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#include <KinematicCollision2D.hpp>
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#include <RayCast2D.hpp>
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@ -129,6 +130,8 @@ void alai::player::Player::_physics_process(float delta)
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WARN_PRINT("Enemies not found!");
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dup->queue_free();
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}*/
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auto jump_sound = get_parent()->get_node<godot::AudioStreamPlayer>("Sounds/Jump");
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jump_sound->play();
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velocity.y = -get_bounce_force();
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}
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else if (collider->is_in_group("enemy") && (collider->is_in_group("rideable") && godot::Vector2::DOWN.dot(collision->get_normal()) > 0))
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