feature/PROTOTYPE_R_SOUNDS #45

Merged
Martin merged 7 commits from feature/PROTOTYPE_R_SOUNDS into feature/Prototype_R_LEVEL 2022-09-01 15:59:14 -04:00
1 changed files with 3 additions and 0 deletions
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@ -2,6 +2,7 @@
#include "Event.h"
#include <AudioStreamPlayer.hpp>
#include <Camera2D.hpp>
#include <KinematicCollision2D.hpp>
#include <RayCast2D.hpp>
@ -129,6 +130,8 @@ void alai::player::Player::_physics_process(float delta)
WARN_PRINT("Enemies not found!");
dup->queue_free();
}*/
auto jump_sound = get_parent()->get_node<godot::AudioStreamPlayer>("Sounds/Jump");
jump_sound->play();
velocity.y = -get_bounce_force();
}
else if (collider->is_in_group("enemy") && (collider->is_in_group("rideable") && godot::Vector2::DOWN.dot(collision->get_normal()) > 0))