set coins and points back to 0 on start #41
@ -161,6 +161,8 @@ func start_monitor() -> void:
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frames.clear()
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frames.clear()
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game["level_id"] = 2 # PrototypeR
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game["level_id"] = 2 # PrototypeR
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game["won"] = false
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game["won"] = false
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coins = 0
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points = 0
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game["timestamp"] = int(Time.get_unix_time_from_system())
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game["timestamp"] = int(Time.get_unix_time_from_system())
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start_time = Time.get_ticks_msec()
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start_time = Time.get_ticks_msec()
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started = true
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started = true
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