develop #40
@ -130,8 +130,13 @@ void alai::player::Player::_physics_process(float delta)
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WARN_PRINT("Enemies not found!");
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dup->queue_free();
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}*/
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auto jump_sound = get_parent()->get_node<godot::AudioStreamPlayer>("Sounds/Jump");
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auto jump_sound = get_node<godot::AudioStreamPlayer>("Sounds/Jump");
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if (jump_sound != nullptr) {
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jump_sound->play();
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}
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else {
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WARN_PRINT("Player jump sound not found!");
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}
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velocity.y = -get_bounce_force();
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}
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else if (collider->is_in_group("enemy") && (collider->is_in_group("rideable") && godot::Vector2::DOWN.dot(collision->get_normal()) > 0))
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@ -168,14 +173,6 @@ void alai::player::Player::_physics_process(float delta)
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{
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auto event = get_node<alai::Event>("/root/Event");
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event->emit_signal("player_died");
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/*if (get_parent()->get_class() == "TileMap")
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{
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auto error = get_tree()->change_scene("res://Main.tscn");
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if (error != godot::Error::OK)
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{
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ERR_PRINT(godot::String().num((int) error) + " Could not load scene!");
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}
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}*/
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}
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}
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@ -273,9 +270,11 @@ godot::Vector2 alai::player::Player::get_velocity()
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void alai::player::Player::_on_player_touched()
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{
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auto error = get_tree()->change_scene("res://Main.tscn");
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/*auto error = get_tree()->change_scene("res://Main.tscn");
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if (error != godot::Error::OK)
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{
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ERR_PRINT(godot::String().num((int) error) + " Could not load scene!");
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}
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}*/
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auto event = get_node<alai::Event>("/root/Event");
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event->emit_signal("player_died");
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}
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