develop #34

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cromer merged 36 commits from develop into master 2022-08-28 01:13:46 -04:00
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@ -8,51 +8,49 @@
namespace godot namespace godot
{ {
/** /**
* @brief This class controls what happens when the Coin is in the collected . * @brief This class controls what happens when the Coin is in the collected .
* *
*/ */
class GameOverScreen : public Control class GameOverScreen : public Control
{ {
GODOT_CLASS(GameOverScreen, Control) GODOT_CLASS(GameOverScreen, Control)
private: private:
public:
/**
* @brief This method registers classes with Godot.
*
* @details This method registers methods, properties, and signals with the Godot engine.
*/
static void _register_methods();
public: /**
/** * @brief Construct a new GameOverScreen object.
* @brief This method registers classes with Godot. *
* */
* @details This method registers methods, properties, and signals with the Godot engine. GameOverScreen();
*/
static void _register_methods();
/** /**
* @brief Construct a new GameOverScreen object. * @brief Destroy the GameOverScreen object.
* *
*/ */
GameOverScreen(); ~GameOverScreen();
/** /**
* @brief Destroy the GameOverScreen object. * @brief Initialize the class from Godot.
* *
*/ * @details This method is called just once when the Godot engine connects to the instance of the class.
~GameOverScreen(); */
void _init();
/**
* @brief Initialize the class from Godot.
*
* @details This method is called just once when the Godot engine connects to the instance of the class.
*/
void _init();
/**
* @brief Called when the collected of the coin is entered.
*
*/
void _on_botonreiniciar_pressed();
};
/**
* @brief Called when the collected of the coin is entered.
*
*/
void _on_botonreiniciar_pressed();
};
} }
#endif #endif