develop #34
@ -36,11 +36,11 @@ shape = SubResource( 5 )
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position = Vector2( 18, 18 )
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frames = SubResource( 8 )
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animation = "flagmove"
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frame = 1
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playing = true
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[node name="StateMachine" type="Node" parent="."]
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script = ExtResource( 4 )
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default_state = "GoalNotReached"
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[node name="GoalReached" type="Node" parent="StateMachine"]
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script = ExtResource( 3 )
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8
godot/hud/CoinHUD.gd
Normal file
8
godot/hud/CoinHUD.gd
Normal file
@ -0,0 +1,8 @@
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extends CanvasLayer
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _physics_process(delta):
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if get_tree().paused:
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visible = false
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else:
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visible = true
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58
godot/hud/CoinHUD.tscn
Normal file
58
godot/hud/CoinHUD.tscn
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@ -0,0 +1,58 @@
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://assets/coin.png" type="Texture" id=1]
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[ext_resource path="res://hud/coin/Counter.gdns" type="Script" id=2]
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[ext_resource path="res://hud/CoinHUD.gd" type="Script" id=3]
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[sub_resource type="StyleBoxFlat" id=1]
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bg_color = Color( 0, 0, 0, 0.541176 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 18, 18 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 1 )
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region = Rect2( 18, 0, 18, 18 )
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[sub_resource type="SpriteFrames" id=4]
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animations = [ {
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"frames": [ SubResource( 2 ), SubResource( 3 ) ],
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"loop": true,
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"name": "spin",
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"speed": 5.0
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} ]
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[node name="CoinHUD" type="CanvasLayer"]
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pause_mode = 2
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script = ExtResource( 3 )
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[node name="Panel" type="Panel" parent="."]
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margin_left = 144.0
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margin_top = 18.0
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margin_right = 288.0
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margin_bottom = 54.0
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custom_styles/panel = SubResource( 1 )
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[node name="Label" type="Label" parent="."]
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margin_left = 180.0
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margin_top = 18.0
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margin_right = 220.0
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margin_bottom = 36.0
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text = "X"
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[node name="Coins" type="Label" parent="."]
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margin_left = 198.0
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margin_top = 18.0
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margin_right = 238.0
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margin_bottom = 32.0
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text = "##"
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script = ExtResource( 2 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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position = Vector2( 162, 18 )
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frames = SubResource( 4 )
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animation = "spin"
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frame = 1
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playing = true
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centered = false
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@ -1,33 +1,13 @@
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[gd_scene load_steps=13 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://CameraLimit.gdns" type="Script" id=1]
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[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://levels/Prototype.tmx" type="PackedScene" id=3]
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[ext_resource path="res://assets/backgrounds/mountains.png" type="Texture" id=4]
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[ext_resource path="res://collectables/coin/Coin.tscn" type="PackedScene" id=5]
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[ext_resource path="res://assets/coin.png" type="Texture" id=6]
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[ext_resource path="res://hud/coin/Counter.gdns" type="Script" id=7]
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[ext_resource path="res://hud/CoinHUD.tscn" type="PackedScene" id=6]
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[ext_resource path="res://goal/Goal.tscn" type="PackedScene" id=8]
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[sub_resource type="StyleBoxFlat" id=1]
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bg_color = Color( 0, 0, 0, 0.541176 )
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 6 )
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region = Rect2( 0, 0, 18, 18 )
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[sub_resource type="AtlasTexture" id=3]
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atlas = ExtResource( 6 )
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region = Rect2( 18, 0, 18, 18 )
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[sub_resource type="SpriteFrames" id=4]
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animations = [ {
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"frames": [ SubResource( 2 ), SubResource( 3 ) ],
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"loop": true,
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"name": "spin",
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"speed": 5.0
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} ]
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[node name="Prototype" type="Node2D"]
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[node name="Player" parent="." instance=ExtResource( 2 )]
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@ -64,37 +44,7 @@ centered = false
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[node name="Prototype" parent="Map" instance=ExtResource( 3 )]
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script = ExtResource( 1 )
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[node name="CoinHUD" type="CanvasLayer" parent="."]
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[node name="Panel" type="Panel" parent="CoinHUD"]
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margin_left = 144.0
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margin_top = 18.0
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margin_right = 288.0
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margin_bottom = 54.0
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custom_styles/panel = SubResource( 1 )
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[node name="Label" type="Label" parent="CoinHUD"]
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margin_left = 180.0
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margin_top = 18.0
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margin_right = 220.0
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margin_bottom = 36.0
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text = "X"
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[node name="Coins" type="Label" parent="CoinHUD"]
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margin_left = 198.0
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margin_top = 18.0
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margin_right = 238.0
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margin_bottom = 32.0
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text = "##"
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script = ExtResource( 7 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="CoinHUD"]
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position = Vector2( 162, 18 )
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frames = SubResource( 4 )
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animation = "spin"
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frame = 1
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playing = true
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centered = false
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[node name="CoinHUD" parent="." instance=ExtResource( 6 )]
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[node name="Coins" type="Node" parent="."]
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@ -38,7 +38,13 @@ void GoalNotReached::_state_exit()
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void GoalNotReached::_on_Goal_body_entered(Node *node)
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{
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auto parent_node = get_parent();
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if (parent_node != nullptr)
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{
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auto goal = Object::cast_to<Area2D>(parent_node);
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goal->set_collision_mask_bit(0, false);
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}
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get_state_machine()->change("GoalReached");
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Loading…
Reference in New Issue
Block a user