develop #34
51
godot/goal/Goal.tscn
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51
godot/goal/Goal.tscn
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://assets/flag.png" type="Texture" id=1]
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[ext_resource path="res://goal/GoalNotReached.gdns" type="Script" id=2]
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[ext_resource path="res://goal/GoalReached.gdns" type="Script" id=3]
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[ext_resource path="res://state_machine/StateMachine.gdns" type="Script" id=4]
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[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 10, 18 )
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[sub_resource type="AtlasTexture" id=6]
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atlas = ExtResource( 1 )
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region = Rect2( 0, 0, 18, 36 )
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[sub_resource type="AtlasTexture" id=7]
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atlas = ExtResource( 1 )
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region = Rect2( 18, 0, 18, 36 )
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[sub_resource type="SpriteFrames" id=8]
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animations = [ {
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"frames": [ SubResource( 6 ), SubResource( 7 ) ],
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"loop": true,
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"name": "flagmove",
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"speed": 5.0
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} ]
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[node name="Goal" type="Area2D"]
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position = Vector2( 324, 378 )
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collision_layer = 32
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 18, 18 )
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shape = SubResource( 5 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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position = Vector2( 18, 18 )
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frames = SubResource( 8 )
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animation = "flagmove"
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frame = 1
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playing = true
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[node name="StateMachine" type="Node" parent="."]
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script = ExtResource( 4 )
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[node name="GoalReached" type="Node" parent="StateMachine"]
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script = ExtResource( 3 )
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[node name="GoalNotReached" type="Node" parent="StateMachine"]
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script = ExtResource( 2 )
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[connection signal="body_entered" from="." to="StateMachine/GoalNotReached" method="_on_Goal_body_entered"]
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8
godot/goal/GoalReached.gdns
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8
godot/goal/GoalReached.gdns
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@ -0,0 +1,8 @@
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[gd_resource type="NativeScript" load_steps=2 format=2]
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[ext_resource path="res://gdnative/alai.tres" type="GDNativeLibrary" id=1]
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[resource]
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resource_name = "GoalReached"
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class_name = "GoalReached"
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library = ExtResource( 1 )
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@ -1,4 +1,4 @@
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[gd_scene load_steps=18 format=2]
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[gd_scene load_steps=13 format=2]
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[ext_resource path="res://CameraLimit.gdns" type="Script" id=1]
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[ext_resource path="res://CameraLimit.gdns" type="Script" id=1]
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[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
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@ -7,8 +7,7 @@
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[ext_resource path="res://collectables/coin/Coin.tscn" type="PackedScene" id=5]
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[ext_resource path="res://collectables/coin/Coin.tscn" type="PackedScene" id=5]
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[ext_resource path="res://assets/coin.png" type="Texture" id=6]
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[ext_resource path="res://assets/coin.png" type="Texture" id=6]
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[ext_resource path="res://hud/coin/Counter.gdns" type="Script" id=7]
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[ext_resource path="res://hud/coin/Counter.gdns" type="Script" id=7]
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[ext_resource path="res://assets/flag.png" type="Texture" id=8]
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[ext_resource path="res://goal/Goal.tscn" type="PackedScene" id=8]
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[ext_resource path="res://levels/GoalNotReached.gdns" type="Script" id=9]
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[sub_resource type="StyleBoxFlat" id=1]
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[sub_resource type="StyleBoxFlat" id=1]
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bg_color = Color( 0, 0, 0, 0.541176 )
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bg_color = Color( 0, 0, 0, 0.541176 )
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@ -29,25 +28,6 @@ animations = [ {
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"speed": 5.0
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"speed": 5.0
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} ]
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} ]
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[sub_resource type="RectangleShape2D" id=5]
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extents = Vector2( 10, 18 )
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[sub_resource type="AtlasTexture" id=6]
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atlas = ExtResource( 8 )
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region = Rect2( 0, 0, 18, 36 )
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[sub_resource type="AtlasTexture" id=7]
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atlas = ExtResource( 8 )
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region = Rect2( 18, 0, 18, 36 )
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[sub_resource type="SpriteFrames" id=8]
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animations = [ {
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"frames": [ SubResource( 6 ), SubResource( 7 ) ],
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"loop": true,
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"name": "flagmove",
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"speed": 5.0
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} ]
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[node name="Prototype" type="Node2D"]
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[node name="Prototype" type="Node2D"]
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[node name="Player" parent="." instance=ExtResource( 2 )]
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[node name="Player" parent="." instance=ExtResource( 2 )]
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@ -112,6 +92,7 @@ script = ExtResource( 7 )
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position = Vector2( 162, 18 )
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position = Vector2( 162, 18 )
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frames = SubResource( 4 )
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frames = SubResource( 4 )
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animation = "spin"
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animation = "spin"
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frame = 1
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playing = true
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playing = true
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centered = false
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centered = false
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@ -120,32 +101,9 @@ centered = false
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[node name="coin" parent="Coins" instance=ExtResource( 5 )]
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[node name="coin" parent="Coins" instance=ExtResource( 5 )]
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position = Vector2( 72, 450 )
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position = Vector2( 72, 450 )
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[node name="AnimatedSprite" parent="Coins/coin" index="1"]
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frame = 0
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[node name="coin2" parent="Coins" instance=ExtResource( 5 )]
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[node name="coin2" parent="Coins" instance=ExtResource( 5 )]
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position = Vector2( 234, 450 )
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position = Vector2( 234, 450 )
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[node name="Goal" type="Area2D" parent="."]
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[node name="Goal" parent="." instance=ExtResource( 8 )]
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position = Vector2( 324, 378 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Goal"]
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position = Vector2( 18, 18 )
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shape = SubResource( 5 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="Goal"]
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position = Vector2( 18, 18 )
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frames = SubResource( 8 )
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animation = "flagmove"
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playing = true
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[node name="StateMachine" type="Node" parent="Goal"]
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[node name="GoalReached" type="Node" parent="Goal/StateMachine"]
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[node name="GoalNotReached" type="Node" parent="Goal/StateMachine"]
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script = ExtResource( 9 )
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[connection signal="body_entered" from="Goal" to="Goal/StateMachine/GoalNotReached" method="_on_Goal_body_entered"]
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[editable path="Coins/coin"]
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[editable path="Coins/coin"]
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@ -96,6 +96,7 @@ right={
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2d_physics/layer_1="Player"
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2d_physics/layer_1="Player"
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2d_physics/layer_2="Tiles"
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2d_physics/layer_2="Tiles"
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2d_physics/layer_3="Collectables"
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2d_physics/layer_3="Collectables"
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2d_physics/layer_6="End Level"
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[physics]
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[physics]
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@ -38,16 +38,9 @@ void GoalNotReached::_state_exit()
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void GoalNotReached::_on_Goal_body_entered(Node *node)
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void GoalNotReached::_on_Goal_body_entered(Node *node)
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{
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{
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Godot::print("Flag touched");
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/* auto parent_node = get_parent();
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if (parent_node != nullptr)
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{
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auto goal = Object::cast_to<Area2D>(parent_node);
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goal->set_collision_mask_bit(0, false);
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}
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get_state_machine()->change("GoalReached");*/
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get_state_machine()->change("GoalReached");
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}
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}
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@ -1,4 +1,5 @@
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#include "goal/GoalReached.h"
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#include "goal/GoalReached.h"
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#include <Area2D.hpp>
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using namespace godot;
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using namespace godot;
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@ -6,7 +7,6 @@ void GoalReached::_register_methods()
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{
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{
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register_method("_state_enter", &GoalReached::_state_enter);
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register_method("_state_enter", &GoalReached::_state_enter);
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register_method("_state_exit", &GoalReached::_state_exit);
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register_method("_state_exit", &GoalReached::_state_exit);
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//register_signal<GoalReached>("coin_collected", "amount", GODOT_VARIANT_TYPE_INT);
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}
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}
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GoalReached::GoalReached()
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GoalReached::GoalReached()
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@ -24,6 +24,7 @@ void GoalReached::_init()
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void GoalReached::_state_enter()
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void GoalReached::_state_enter()
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{
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{
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Godot::print("Flag touched");
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}
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}
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Loading…
Reference in New Issue
Block a user