feature/Coin #32
@ -1,10 +1,12 @@
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#include "gui/game_over/GameOverScreen.h"
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#include "gui/game_over/GameOverScreen.h"
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#include <Node.hpp>
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#include <Node.hpp>
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#include <SceneTree.hpp>
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using namespace godot;
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using namespace godot;
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void GameOverScreen::_register_methods()
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void GameOverScreen::_register_methods()
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{
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{
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register_method("_on_botonreiniciar_pressed", &GameOverScreen::_on_botonreiniciar_pressed);
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register_method("_on_restart_button_pressed", &GameOverScreen::_on_restart_button_pressed);
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}
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}
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GameOverScreen::GameOverScreen()
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GameOverScreen::GameOverScreen()
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@ -19,8 +21,7 @@ void GameOverScreen::_init()
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{
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{
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}
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}
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void GameOverScreen::_on_botonreiniciar_pressed()
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void GameOverScreen::_on_restart_button_pressed()
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{
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{
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get_tree().change_scene("res://monitor/GUI.tscn");
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get_tree()->change_scene("res://monitor/GUI.tscn");
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}
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}
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@ -49,7 +49,7 @@ namespace godot
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* @brief Called when the collected of the coin is entered.
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* @brief Called when the collected of the coin is entered.
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*
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*
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*/
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*/
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void _on_botonreiniciar_pressed();
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void _on_restart_button_pressed();
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};
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};
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}
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}
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