feature/Coin #32
@ -1,7 +1,8 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Main.gdns" type="Script" id=1]
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[ext_resource path="res://Main.gdns" type="Script" id=1]
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[ext_resource path="res://levels/Prototype.tscn" type="PackedScene" id=2]
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[ext_resource path="res://levels/Prototype.tscn" type="PackedScene" id=2]
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[ext_resource path="res://GUI/GameOver.tscn" type="PackedScene" id=3]
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[node name="Main" type="Node"]
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[node name="Main" type="Node"]
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pause_mode = 2
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pause_mode = 2
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@ -10,3 +11,6 @@ level = ExtResource( 2 )
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[node name="Level" type="Node" parent="."]
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[node name="Level" type="Node" parent="."]
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pause_mode = 1
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pause_mode = 1
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[node name="GameOver" parent="." instance=ExtResource( 3 )]
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visible = false
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@ -1,12 +1,16 @@
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#include "gui/game_over/GameOverScreen.h"
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#include "gui/game_over/GameOverScreen.h"
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#include <Resource.hpp>
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#include <Ref.hpp>
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#include <Node.hpp>
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#include <Node.hpp>
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#include <SceneTree.hpp>
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#include <SceneTree.hpp>
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#include <PackedScene.hpp>
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#include <Viewport.hpp>
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using namespace godot;
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using namespace godot;
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void GameOverScreen::_register_methods()
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void GameOverScreen::_register_methods()
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{
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{
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register_method("_on_restart_button_pressed", &GameOverScreen::_on_restart_button_pressed);
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register_method("_on_animation_finished", &GameOverScreen::_on_botonreiniciar_pressed);
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}
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}
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GameOverScreen::GameOverScreen()
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GameOverScreen::GameOverScreen()
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@ -19,9 +23,20 @@ GameOverScreen::~GameOverScreen()
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void GameOverScreen::_init()
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void GameOverScreen::_init()
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{
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{
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_resource_loader = ResourceLoader::get_singleton();
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}
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}
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void GameOverScreen::_on_restart_button_pressed()
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void GameOverScreen::_on_botonreiniciar_pressed()
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{
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{
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get_tree()->change_scene("res://monitor/GUI.tscn");
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if (_resource_loader->exists("res://levels/Prototype.tscn")) //CAMBIAR A DINAMICO
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{
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Ref<PackedScene> level_scene = _resource_loader->load("res://levels/Prototype.tscn");
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auto level = level_scene->instance();
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auto level_node = get_tree()->get_root()->find_node("Level");
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level_node->add_child(level);
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}
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}
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}
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@ -1,56 +1,60 @@
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#ifndef ALAI_GAME_OVER_SCREEN
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#ifndef ALAI_GAME_OVER_SCREEN_H
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#define ALAI_GAME_OVER_SCREEN
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#define ALAI_GAME_OVER_SCREEN_H
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#include <Godot.hpp>
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#include <Godot.hpp>
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#include <Node.hpp>
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#include <Control.hpp>
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#include <Control.hpp>
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#include <ResourceLoader.hpp>
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namespace godot
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namespace godot
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{
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{
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/**
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/**
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* @brief This class controls what happens when the Coin is in the collected .
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* @brief This class controls what happens when the Coin is in the collected .
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*
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*
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*/
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*/
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class GameOverScreen : public Control
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class GameOverScreen : public Control
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{
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{
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GODOT_CLASS(GameOverScreen, Control)
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GODOT_CLASS(GameOverScreen, Control)
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private:
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private:
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ResourceLoader *_resource_loader;
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public:
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/**
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* @brief This method registers classes with Godot.
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*
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* @details This method registers methods, properties, and signals with the Godot engine.
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*/
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static void _register_methods();
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public:
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/**
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/**
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* @brief Construct a new GameOverScreen object.
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* @brief This method registers classes with Godot.
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*
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*
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*/
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* @details This method registers methods, properties, and signals with the Godot engine.
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GameOverScreen();
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*/
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static void _register_methods();
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/**
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/**
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* @brief Construct a new GameOverScreen object.
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* @brief Destroy the GameOverScreen object.
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*
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*
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*/
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*/
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GameOverScreen();
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~GameOverScreen();
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/**
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/**
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* @brief Destroy the GameOverScreen object.
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* @brief Initialize the class from Godot.
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*
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*
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*/
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* @details This method is called just once when the Godot engine connects to the instance of the class.
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~GameOverScreen();
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*/
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void _init();
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/**
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/**
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* @brief Initialize the class from Godot.
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* @brief Called when the collected of the coin is entered.
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*
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*
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* @details This method is called just once when the Godot engine connects to the instance of the class.
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*/
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*/
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void _on_botonreiniciar_pressed();
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void _init();
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/**
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* @brief Called when the collected of the coin is entered.
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};
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*
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*/
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void _on_restart_button_pressed();
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};
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}
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}
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#endif
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#endif
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Block a user