develop #30

Merged
cromer merged 55 commits from develop into master 2022-08-26 10:53:59 -04:00
10 changed files with 130 additions and 23 deletions
Showing only changes of commit 8321c8a610 - Show all commits

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@ -1,9 +1,7 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Main.gdns" type="Script" id=1]
[ext_resource path="res://levels/Level2.tscn" type="PackedScene" id=2]
[ext_resource path="res://monitor/Monitor.tscn" type="PackedScene" id=3]
[ext_resource path="res://shaders/crt/crt.tscn" type="PackedScene" id=4]
[node name="Main" type="Node"]
pause_mode = 2
@ -12,7 +10,3 @@ level = ExtResource( 2 )
[node name="Level" type="Node" parent="."]
pause_mode = 1
[node name="Monitor" parent="." instance=ExtResource( 3 )]
[node name="CRT" parent="." instance=ExtResource( 4 )]

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@ -114,6 +114,10 @@ func show_error_message(message: String) -> void:
func _on_PopupDialog_gui_input(event: InputEvent) -> void:
if event.is_pressed():
var popup = get_node("%PopupDialog")
popup.hide()
var popup = get_node("%PopupDialog")
if popup.visible and event.is_pressed():
popup.call_deferred("hide")
func _on_text_entered(_new_text: String) -> void:
call_deferred("_on_Button_pressed")

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@ -1,4 +1,4 @@
[gd_scene load_steps=17 format=2]
[gd_scene load_steps=18 format=2]
[ext_resource path="res://assets/fonts/data/PixelOperator.tres" type="DynamicFontData" id=1]
[ext_resource path="res://assets/fonts/data/PixelOperator-Bold.tres" type="DynamicFontData" id=2]
@ -7,6 +7,7 @@
[ext_resource path="res://monitor/EnterButton.gd" type="Script" id=5]
[ext_resource path="res://assets/sounds/ui_popup.wav" type="AudioStream" id=6]
[ext_resource path="res://assets/sounds/ui_select.wav" type="AudioStream" id=7]
[ext_resource path="res://monitor/MonitorGUI.gd" type="Script" id=8]
[sub_resource type="DynamicFont" id=1]
font_data = ExtResource( 1 )
@ -69,6 +70,7 @@ font_data = ExtResource( 2 )
[node name="MonitorGUI" type="CanvasLayer"]
pause_mode = 2
script = ExtResource( 8 )
[node name="ColorRect" type="ColorRect" parent="."]
margin_right = 40.0
@ -235,9 +237,12 @@ valign = 1
autowrap = true
[connection signal="focus_entered" from="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Name" to="GUI/Sounds" method="_play_ui_select_sound"]
[connection signal="text_entered" from="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Name" to="GUI/VBoxContainer/CenterContainer3/Button" method="_on_text_entered"]
[connection signal="focus_entered" from="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Rut" to="GUI/Sounds" method="_play_ui_select_sound"]
[connection signal="text_changed" from="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Rut" to="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Rut" method="_on_Rut_text_changed"]
[connection signal="text_entered" from="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Rut" to="GUI/VBoxContainer/CenterContainer3/Button" method="_on_text_entered"]
[connection signal="focus_entered" from="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Email" to="GUI/Sounds" method="_play_ui_select_sound"]
[connection signal="text_entered" from="GUI/VBoxContainer/CenterContainer2/VBoxContainer2/Email" to="GUI/VBoxContainer/CenterContainer3/Button" method="_on_text_entered"]
[connection signal="focus_entered" from="GUI/VBoxContainer/CenterContainer3/Button" to="GUI/Sounds" method="_play_ui_select_sound"]
[connection signal="pressed" from="GUI/VBoxContainer/CenterContainer3/Button" to="GUI/VBoxContainer/CenterContainer3/Button" method="_on_Button_pressed"]
[connection signal="focus_entered" from="PopupDialog" to="GUI/Sounds" method="_play_popup_sound"]

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@ -1,6 +1,9 @@
extends Node
signal monitor_loaded()
export var monitor_enabled: bool = false
export var development_url: String = "http://localhost:4050/api/v1"
var url_real: String = "https://alai.cromer.cl/api/v1"
@ -101,6 +104,7 @@ func _physics_process(_delta: float) -> void:
if monitor_enabled:
if has_node("MonitorGUI") and not $MonitorGUI.visible:
$MonitorGUI.visible = true
emit_signal("monitor_loaded")
if started and not get_tree().paused:
var frame = empty_frame.duplicate(true)
@ -122,6 +126,7 @@ func _physics_process(_delta: float) -> void:
start_monitor()
else:
get_tree().paused = false
emit_signal("monitor_loaded")
queue_free()
@ -129,21 +134,22 @@ func _on_input_validated(validated_player: Dictionary) -> void:
$MonitorGUI.queue_free()
get_tree().paused = false
player = validated_player.duplicate(true)
game["player"] = player
func _object_created(name: String, state: String, position: Vector2, velocity: Vector2) -> void:
if monitor_enabled and started:
if monitor_enabled:
add_object(name, state, position, velocity)
func _object_updated(name: String, state: String, position: Vector2, velocity: Vector2) -> void:
if monitor_enabled and started:
if monitor_enabled:
remove_object(name)
add_object(name, state, position, velocity)
func _object_removed(name: String) -> void:
if monitor_enabled and started:
if monitor_enabled:
remove_object(name)
@ -174,8 +180,8 @@ func add_object(name: String, state: String, position: Vector2, velocity: Vector
func remove_object(name: String) -> void:
for i in range(0, objects.size()):
if objects[i]["name"] == name:
objects.remove(i)
if objects[i]["name"] == name:
objects.remove(i)
func _on_coin_update(amount: int) -> void:

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@ -6,10 +6,9 @@
[node name="Monitor" type="Node"]
pause_mode = 2
script = ExtResource( 1 )
monitor_enabled = true
use_development_url = true
[node name="MonitorGUI" parent="." instance=ExtResource( 3 )]
visible = false
[node name="HTTPRequest" type="HTTPRequest" parent="."]
pause_mode = 2

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@ -0,0 +1,12 @@
extends CanvasLayer
export var default_name = ""
export var default_rut = ""
export var default_email = ""
func _ready() -> void:
get_node("%Name").text = default_name
get_node("%Rut").text = default_rut
get_node("%Email").text = default_email

View File

@ -9,11 +9,13 @@ void Main::_register_methods()
{
register_method("_ready", &Main::_ready);
register_method("_physics_process", &Main::_physics_process);
register_method("_on_monitor_loaded", &Main::_on_monitor_loaded);
register_property<Main, String>("game_version", &Main::set_game_version, &Main::get_game_version, String(main::game_version.c_str()));
register_property<Main, Ref<PackedScene>>("level", &Main::set_level, &Main::get_level, NULL, GODOT_METHOD_RPC_MODE_DISABLED, GODOT_PROPERTY_USAGE_DEFAULT, GODOT_PROPERTY_HINT_RESOURCE_TYPE, String("PackedScene"));
register_property<Main, bool>("full_screen", &Main::set_full_screen, &Main::get_full_screen, main::full_screen);
register_property<Main, Vector2>("window_size", &Main::set_window_size, &Main::get_window_size, main::window_size);
register_property<Main, int8_t>("launch_screen", &Main::set_launch_screen, &Main::get_launch_screen, main::launch_screen);
register_signal<Main>("monitor_loaded");
}
Main::Main()
@ -28,6 +30,8 @@ void Main::_init()
{
_os = OS::get_singleton();
_input = Input::get_singleton();
_project_settings = ProjectSettings::get_singleton();
_resource_loader = ResourceLoader::get_singleton();
game_version = String(main::game_version.c_str());
full_screen = main::full_screen;
@ -37,7 +41,24 @@ void Main::_init()
void Main::_ready()
{
get_tree()->set_pause(true);
auto success = _project_settings->load_resource_pack("monitor.pck");
if (success)
{
// Load monitor from pck
Godot::print("Monitor pck found, loading...");
load_monitor();
}
else if (_resource_loader->exists("res://monitor/Monitor.tscn"))
{
// Load monitor from alai's pck
load_monitor();
}
else
{
// There is no monitor included
_on_monitor_loaded();
}
if (get_full_screen())
{
_os->set_window_fullscreen(true);
@ -50,10 +71,52 @@ void Main::_ready()
);
}
if (level != NULL)
success = _project_settings->load_resource_pack("crt.pck");
if (success)
{
get_node("Level")->add_child(level->instance());
// Load crt from pck
Godot::print("CRT pck found, loading...");
Ref<PackedScene> crt_scene = _resource_loader->load("res://shaders/crt/crt.tscn");
add_child(crt_scene->instance());
}
else if (_resource_loader->exists("res://shaders/crt/crt.tscn"))
{
// Load crt from alai's pck
Ref<PackedScene> crt_scene = _resource_loader->load("res://shaders/crt/crt.tscn");
add_child(crt_scene->instance());
}
}
void Main::_on_monitor_loaded()
{
if (level != nullptr)
{
auto level_node = load_level();
connect("monitor_loaded", level_node->get_child(0)->find_node("Player", true, false), "_on_monitor_loaded");
emit_signal("monitor_loaded");
}
}
void Main::load_monitor()
{
Ref<PackedScene> monitor_scene = _resource_loader->load("res://monitor/Monitor.tscn");
add_child(monitor_scene->instance());
auto monitor = get_node("Monitor");
monitor->connect("monitor_loaded", this, "_on_monitor_loaded");
get_tree()->set_pause(true);
}
Node *Main::load_level()
{
if (level != nullptr)
{
auto path = level->get_path();
auto loaded_level = level->instance();
auto level_node = get_node("Level");
level_node->add_child(loaded_level);
return level_node;
}
return nullptr;
}
void Main::_physics_process(float delta)

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@ -8,6 +8,8 @@
#include <Input.hpp>
#include <PackedScene.hpp>
#include <Ref.hpp>
#include <ProjectSettings.hpp>
#include <ResourceLoader.hpp>
/**
* @brief This is the godot namespace for all the code included in the library.
@ -64,6 +66,16 @@ namespace godot
*
*/
Input *_input;
/**
* @brief ProjectSettings singleton.
*
*/
ProjectSettings *_project_settings;
/**
* @brief ResourceLoader singleton.
*
*/
ResourceLoader *_resource_loader;
/**
* @brief The first level to load
@ -204,6 +216,11 @@ namespace godot
* @return int8_t The launch screen.
*/
int8_t get_launch_screen();
void _on_monitor_loaded();
void load_monitor();
Node *load_level();
};
}
}

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@ -19,6 +19,7 @@ void Player::_register_methods()
register_method("set_velocity", &Player::set_velocity);
register_method("get_velocity", &Player::get_velocity);
register_method("_on_player_touched", &Player::_on_player_touched);
register_method("_on_monitor_loaded", &Player::_on_monitor_loaded);
//register_property<Player, Ref<SpriteFrames>>("sprite_frames", &Player::set_sprite_frames, &Player::get_sprite_frames, Ref<SpriteFrames>(), GODOT_METHOD_RPC_MODE_DISABLED, GODOT_PROPERTY_USAGE_DEFAULT, GODOT_PROPERTY_HINT_RESOURCE_TYPE, String("SpriteFrames"));
register_property<Player, float>("speed", &Player::set_speed, &Player::get_speed, player::speed);
register_property<Player, float>("jump_force", &Player::set_jump_force, &Player::get_jump_force, player::jump_force);
@ -77,8 +78,10 @@ void Player::_ready()
{
WARN_PRINT("Middleground not found!");
}
}
auto object_node = get_tree()->get_root()->get_node("Main")->find_node("Monitor", true);
void Player::_on_monitor_loaded() {
auto object_node = get_tree()->get_root()->find_node("Monitor", true, false);
if (object_node != nullptr)
{
auto state = get_node("StateMachine")->get_child(0);
@ -94,10 +97,12 @@ void Player::_ready()
WARN_PRINT("State not found!");
}
}
#ifndef NDEBUG
else
{
WARN_PRINT("Data not found!");
WARN_PRINT("Monitor not found!");
}
#endif
}
void Player::_physics_process(float delta)

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@ -280,6 +280,8 @@ namespace godot
*
*/
void _on_player_touched();
void _on_monitor_loaded();
};
}
}