develop #30

Merged
cromer merged 55 commits from develop into master 2022-08-26 10:53:59 -04:00
2 changed files with 15 additions and 2 deletions
Showing only changes of commit 5ce3a2f37c - Show all commits

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@ -26,7 +26,7 @@
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View File

@ -56,7 +56,19 @@ unique_name_in_owner = true
position = Vector2( 106, 547 ) position = Vector2( 106, 547 )
[node name="Blightwing" parent="Enemies" instance=ExtResource( 11 )] [node name="Blightwing" parent="Enemies" instance=ExtResource( 11 )]
position = Vector2( 92, 516 ) position = Vector2( 488, 400 )
follow_path = true
[node name="Path" type="Node2D" parent="Enemies/Blightwing"]
[node name="Node2D" type="Node2D" parent="Enemies/Blightwing/Path"]
position = Vector2( 0, 96 )
[node name="Node2D2" type="Node2D" parent="Enemies/Blightwing/Path"]
position = Vector2( -128, 96 )
[node name="Node2D3" type="Node2D" parent="Enemies/Blightwing/Path"]
position = Vector2( -128, 0 )
[node name="Blockface" parent="Enemies" instance=ExtResource( 10 )] [node name="Blockface" parent="Enemies" instance=ExtResource( 10 )]
position = Vector2( 206, 404 ) position = Vector2( 206, 404 )
@ -78,6 +90,7 @@ position = Vector2( 247, 439 )
[node name="SuperShelly" parent="Enemies" instance=ExtResource( 7 )] [node name="SuperShelly" parent="Enemies" instance=ExtResource( 7 )]
position = Vector2( 62, 546 ) position = Vector2( 62, 546 )
[connection signal="player_touched" from="Enemies/Blightwing" to="Player" method="_on_player_touched"]
[connection signal="player_touched" from="Enemies/Blockface" to="Player" method="_on_player_touched"] [connection signal="player_touched" from="Enemies/Blockface" to="Player" method="_on_player_touched"]
[connection signal="player_touched" from="Enemies/Dreadtooth" to="Player" method="_on_player_touched"] [connection signal="player_touched" from="Enemies/Dreadtooth" to="Player" method="_on_player_touched"]
[connection signal="player_touched" from="Enemies/Dreadtooth2" to="Player" method="_on_player_touched"] [connection signal="player_touched" from="Enemies/Dreadtooth2" to="Player" method="_on_player_touched"]