develop #30
BIN
godot/assets/music/level2.ogg
(Stored with Git LFS)
Normal file
BIN
godot/assets/music/level2.ogg
(Stored with Git LFS)
Normal file
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godot/assets/music/level2.ogg.import
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15
godot/assets/music/level2.ogg.import
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@ -0,0 +1,15 @@
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/level2.ogg-0cba17639fcb1c4e45dc4f01c5837760.oggstr"
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[deps]
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source_file="res://assets/music/level2.ogg"
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dest_files=[ "res://.import/level2.ogg-0cba17639fcb1c4e45dc4f01c5837760.oggstr" ]
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[params]
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loop=true
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loop_offset=0
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@ -1,9 +1,11 @@
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://CameraLimit.gdns" type="Script" id=1]
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[ext_resource path="res://CameraLimit.gdns" type="Script" id=1]
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[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://assets/backgrounds/hills.png" type="Texture" id=3]
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[ext_resource path="res://assets/backgrounds/hills.png" type="Texture" id=3]
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[ext_resource path="res://levels/Level2.tmx" type="PackedScene" id=4]
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[ext_resource path="res://levels/Level2.tmx" type="PackedScene" id=4]
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[ext_resource path="res://assets/music/level2.ogg" type="AudioStream" id=5]
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[ext_resource path="res://levels/MusicPlayer.gd" type="Script" id=6]
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[node name="Level2" type="Node2D"]
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[node name="Level2" type="Node2D"]
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@ -39,3 +41,8 @@ centered = false
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[node name="Level2" parent="Map" instance=ExtResource( 4 )]
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[node name="Level2" parent="Map" instance=ExtResource( 4 )]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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pause_mode = 2
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stream = ExtResource( 5 )
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script = ExtResource( 6 )
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16
godot/levels/MusicPlayer.gd
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godot/levels/MusicPlayer.gd
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extends AudioStreamPlayer
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# there is currently a bug with AudioStreamPlayer
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# it doesn't pause when the tree is paused
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# so let's manually check if paused and pause the audio
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# for this to work pause mode for the node is set to process instead of inherit
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func _physics_process(_delta: float) -> void:
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if get_tree().paused and playing:
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stop()
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playing = false
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elif not get_tree().paused and not playing:
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play()
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playing = true
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