develop #30
@ -142,7 +142,7 @@ void Player::_physics_process(float delta)
|
||||
}*/
|
||||
velocity.y = -get_bounce_force();
|
||||
}
|
||||
else if (collider->is_in_group("enemy") && (collider->is_in_group("rideable") && Vector2::DOWN.dot(collision->get_normal()) > 0.1))
|
||||
else if (collider->is_in_group("enemy") && (collider->is_in_group("rideable") && Vector2::DOWN.dot(collision->get_normal()) > 0))
|
||||
{
|
||||
_on_player_touched();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user