move the level instance to a level node so that pausing the game doesn't effect the main node #23
@ -5,7 +5,11 @@
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[ext_resource path="res://monitor/Monitor.tscn" type="PackedScene" id=3]
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[ext_resource path="res://monitor/Monitor.tscn" type="PackedScene" id=3]
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[node name="Main" type="Node"]
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[node name="Main" type="Node"]
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pause_mode = 2
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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level = ExtResource( 2 )
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level = ExtResource( 2 )
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[node name="Level" type="Node" parent="."]
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pause_mode = 1
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[node name="Monitor" parent="." instance=ExtResource( 3 )]
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[node name="Monitor" parent="." instance=ExtResource( 3 )]
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@ -52,7 +52,7 @@ void Main::_ready()
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if (level != NULL)
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if (level != NULL)
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{
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{
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add_child(level->instance());
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get_node("Level")->add_child(level->instance());
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}
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}
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}
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}
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