move the level instance to a level node so that pausing the game doesn't effect the main node #23

Merged
cromer merged 1 commits from feature/level_subnode into develop 2022-08-03 21:26:38 -04:00
2 changed files with 5 additions and 1 deletions
Showing only changes of commit 4267332d70 - Show all commits

View File

@ -5,7 +5,11 @@
[ext_resource path="res://monitor/Monitor.tscn" type="PackedScene" id=3] [ext_resource path="res://monitor/Monitor.tscn" type="PackedScene" id=3]
[node name="Main" type="Node"] [node name="Main" type="Node"]
pause_mode = 2
script = ExtResource( 1 ) script = ExtResource( 1 )
level = ExtResource( 2 ) level = ExtResource( 2 )
[node name="Level" type="Node" parent="."]
pause_mode = 1
[node name="Monitor" parent="." instance=ExtResource( 3 )] [node name="Monitor" parent="." instance=ExtResource( 3 )]

View File

@ -52,7 +52,7 @@ void Main::_ready()
if (level != NULL) if (level != NULL)
{ {
add_child(level->instance()); get_node("Level")->add_child(level->instance());
} }
} }