fix error that happens after the GUI is freed #20
@ -99,8 +99,9 @@ func _ready() -> void:
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func _physics_process(_delta: float) -> void:
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if monitor_enabled:
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if not $MonitorGUI.visible:
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if has_node("MonitorGUI") and not $MonitorGUI.visible:
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$MonitorGUI.visible = true
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if started and not get_tree().paused:
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var frame = empty_frame.duplicate(true)
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frame["coins"] = coins
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