add level 2 music #18

Merged
cromer merged 1 commits from feature/level_2_music into develop 2022-07-23 13:00:25 -04:00
4 changed files with 42 additions and 1 deletions

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godot/assets/music/level2.ogg (Stored with Git LFS) Normal file

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@ -0,0 +1,15 @@
[remap]
importer="ogg_vorbis"
type="AudioStreamOGGVorbis"
path="res://.import/level2.ogg-0cba17639fcb1c4e45dc4f01c5837760.oggstr"
[deps]
source_file="res://assets/music/level2.ogg"
dest_files=[ "res://.import/level2.ogg-0cba17639fcb1c4e45dc4f01c5837760.oggstr" ]
[params]
loop=true
loop_offset=0

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@ -1,9 +1,11 @@
[gd_scene load_steps=5 format=2] [gd_scene load_steps=7 format=2]
[ext_resource path="res://CameraLimit.gdns" type="Script" id=1] [ext_resource path="res://CameraLimit.gdns" type="Script" id=1]
[ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2] [ext_resource path="res://characters/player/Player.tscn" type="PackedScene" id=2]
[ext_resource path="res://assets/backgrounds/hills.png" type="Texture" id=3] [ext_resource path="res://assets/backgrounds/hills.png" type="Texture" id=3]
[ext_resource path="res://levels/Level2.tmx" type="PackedScene" id=4] [ext_resource path="res://levels/Level2.tmx" type="PackedScene" id=4]
[ext_resource path="res://assets/music/level2.ogg" type="AudioStream" id=5]
[ext_resource path="res://levels/MusicPlayer.gd" type="Script" id=6]
[node name="Level2" type="Node2D"] [node name="Level2" type="Node2D"]
@ -39,3 +41,8 @@ centered = false
[node name="Level2" parent="Map" instance=ExtResource( 4 )] [node name="Level2" parent="Map" instance=ExtResource( 4 )]
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
pause_mode = 2
stream = ExtResource( 5 )
script = ExtResource( 6 )

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@ -0,0 +1,16 @@
extends AudioStreamPlayer
# there is currently a bug with AudioStreamPlayer
# it doesn't pause when the tree is paused
# so let's manually check if paused and pause the audio
# for this to work pause mode for the node is set to process instead of inherit
func _physics_process(_delta: float) -> void:
if get_tree().paused and playing:
stop()
playing = false
elif not get_tree().paused and not playing:
play()
playing = true