develop #16
@ -72,6 +72,10 @@ func get_import_options(preset):
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{
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{
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"name": "uv_clip",
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"name": "uv_clip",
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"default_value": true
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"default_value": true
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},
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{
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"name": "y_sort",
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"default_value": false
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},
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},
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{
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{
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"name": "image_flags",
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"name": "image_flags",
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@ -227,9 +227,10 @@ func make_layer(layer, parent, root, data):
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tilemap.mode = map_mode
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tilemap.mode = map_mode
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tilemap.cell_half_offset = map_offset
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tilemap.cell_half_offset = map_offset
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tilemap.format = 1
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tilemap.format = 1
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tilemap.cell_custom_transform = Transform2D(Vector2(cell_size.x, 0), Vector2(0, cell_size.y), Vector2(0, 0))
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tilemap.cell_clip_uv = options.uv_clip
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tilemap.cell_clip_uv = options.uv_clip
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tilemap.cell_y_sort = true
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tilemap.cell_y_sort = options.y_sort
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tilemap.cell_tile_origin = TileMap.TILE_ORIGIN_BOTTOM_LEFT
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tilemap.cell_tile_origin = TileMap.TILE_ORIGIN_TOP_LEFT
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tilemap.collision_layer = options.collision_layer
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tilemap.collision_layer = options.collision_layer
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tilemap.collision_mask = options.collision_mask
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tilemap.collision_mask = options.collision_mask
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tilemap.z_index = z_index
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tilemap.z_index = z_index
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