develop #10
@ -25,12 +25,12 @@ void State::_init()
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void State::_state_enter(const String state, const Array args)
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void State::_state_enter(const String state, const Array args)
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{
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{
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WARN_PRINT("State " + state + " is missing its _state_enter method!");
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WARN_PRINT("State " + get_state_machine()->get_current_state() + " is missing its _state_enter method!");
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}
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}
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void State::_state_exit(const String state, const Array args)
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void State::_state_exit(const String state, const Array args)
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{
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{
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WARN_PRINT("State " + state + " is missing its _state_exit method!");
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WARN_PRINT("State " + get_state_machine()->get_current_state() + " is missing its _state_exit method!");
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}
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}
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void State::set_parent(Node *parent)
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void State::set_parent(Node *parent)
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@ -34,7 +34,15 @@ void StateMachine::_ready()
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connect("tree_entered", this, "_on_StateMachine_tree_entered");
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connect("tree_entered", this, "_on_StateMachine_tree_entered");
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connect("tree_exiting", this, "_on_StateMachine_tree_exiting");
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connect("tree_exiting", this, "_on_StateMachine_tree_exiting");
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parent = get_parent();
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parent = get_parent();
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add_states();
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if (has(get_default_state()))
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{
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set_current_state(get_default_state());
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set_current_state(get_default_state());
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}
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else
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{
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WARN_PRINT("The selected default state " + get_default_state() + " doesn't exist!");
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}
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setup();
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setup();
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}
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}
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@ -46,13 +54,13 @@ void StateMachine::setup()
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{
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{
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if (children.size() > 0)
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if (children.size() > 0)
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{
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{
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WARN_PRINT("State machine doesn't have a default state set, using first child!");
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WARN_PRINT("The state machine doesn't have a default state set, using first child!");
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auto child = Object::cast_to<Node>(children[0].operator Object*());
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auto child = Object::cast_to<Node>(children[0].operator Object*());
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set_current_state(child->get_name());
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set_current_state(child->get_name());
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}
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}
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else
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else
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{
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{
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ERR_PRINT("State machine doesn't have a default state set and has no child states!");
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ERR_PRINT("The state machine doesn't have a default state set and has no child states!");
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return;
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return;
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}
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}
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}
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}
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@ -60,7 +68,6 @@ void StateMachine::setup()
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for (uint8_t i = 0; i < children.size(); i++)
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for (uint8_t i = 0; i < children.size(); i++)
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{
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{
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auto child = Object::cast_to<Node>(children[i].operator Object*());
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auto child = Object::cast_to<Node>(children[i].operator Object*());
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add_state(child->get_name(), child);
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child->call("set_state_machine", this);
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child->call("set_state_machine", this);
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@ -72,7 +79,24 @@ void StateMachine::setup()
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}
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}
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}
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}
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Node *state_node = Object::cast_to<Node>(this->states[get_current_state()]);
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if (state_node->has_method("_state_enter"))
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{
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this->call("_state_enter", get_current_state());
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this->call("_state_enter", get_current_state());
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}
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else {
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WARN_PRINT("The state " + get_current_state() + " doesn't have a _state_enter method!");
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}
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}
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void StateMachine::add_states()
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{
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auto children = get_children();
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for (uint8_t i = 0; i < children.size(); i++)
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{
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auto child = Object::cast_to<Node>(children[i].operator Object*());
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add_state(child->get_name(), child);
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}
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}
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}
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void StateMachine::add_state(const String state, Node *child)
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void StateMachine::add_state(const String state, Node *child)
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@ -111,8 +135,31 @@ void StateMachine::change(const String state, const Array &args)
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return this->restart(state, args);
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return this->restart(state, args);
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}
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}
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if (!has(state))
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{
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WARN_PRINT("The state " + state + " does not exist, called from state " + get_current_state() + "!");
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return;
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}
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auto previous_state = get_current_state();
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auto previous_state = get_current_state();
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auto exiting = this->call("_state_exit", state, args);
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Variant exiting;
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Node *state_node = Object::cast_to<Node>(this->states[previous_state]);
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if (state_node)
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{
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if (state_node->has_method("_state_exit"))
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{
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exiting = this->call("_state_exit", state, args);
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}
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else
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{
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WARN_PRINT("The state " + get_current_state() + " doesn't have a _state_exit method!");
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}
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}
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else
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{
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ERR_PRINT("Could not get current state node for " + get_current_state() + "!");
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}
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if (get_current_state() != "")
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if (get_current_state() != "")
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{
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{
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@ -132,7 +179,23 @@ void StateMachine::change(const String state, const Array &args)
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auto child = Object::cast_to<Node>(states[get_current_state()].operator Object*());
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auto child = Object::cast_to<Node>(states[get_current_state()].operator Object*());
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this->add_child(child);
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this->add_child(child);
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state_node = Object::cast_to<Node>(this->states[get_current_state()]);
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if (state_node)
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{
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if (state_node->has_method("_state_enter"))
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{
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this->call("_state_enter", previous_state, args);
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this->call("_state_enter", previous_state, args);
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}
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else
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{
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WARN_PRINT("The state " + get_current_state() + " doesn't have a _state_enter method!");
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}
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}
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else
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{
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ERR_PRINT("Could not get current state node for " + get_current_state() + "!");
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}
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this->emit_signal("state_entered", get_current_state());
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this->emit_signal("state_entered", get_current_state());
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if (debug)
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if (debug)
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{
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{
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@ -143,11 +206,23 @@ void StateMachine::change(const String state, const Array &args)
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Variant StateMachine::call(const String method, const Array &args)
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Variant StateMachine::call(const String method, const Array &args)
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{
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{
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auto node = Object::cast_to<Node>(states[get_current_state()].operator Object*());
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auto node = Object::cast_to<Node>(states[get_current_state()].operator Object*());
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if (node != nullptr)
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if (node)
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{
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if (node->has_method(method))
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{
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{
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return node->call(method, args);
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return node->call(method, args);
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}
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}
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else
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{
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WARN_PRINT("The state " + get_current_state() + " doesn't contain the method " + method + "!");
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return Variant();
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return Variant();
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}
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}
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else
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{
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ERR_PRINT("Could not get current state node for " + get_current_state() + "!");
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return Variant();
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}
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}
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}
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Variant StateMachine::_call(const String method, const Array &args)
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Variant StateMachine::_call(const String method, const Array &args)
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@ -196,7 +271,7 @@ void StateMachine::_on_StateMachine_tree_exiting()
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for (uint8_t i = 0; i < keys.size(); i++)
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for (uint8_t i = 0; i < keys.size(); i++)
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{
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{
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auto child = Object::cast_to<Node>(states[keys[i]].operator Object*());
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auto child = Object::cast_to<Node>(states[keys[i]].operator Object*());
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if (child != nullptr)
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if (child)
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{
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{
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auto children = get_children();
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auto children = get_children();
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if (!children.has(child))
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if (!children.has(child))
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@ -204,5 +279,10 @@ void StateMachine::_on_StateMachine_tree_exiting()
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this->add_child(child);
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this->add_child(child);
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}
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}
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}
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}
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else
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{
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ERR_PRINT("Could not get child node!");
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return;
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}
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}
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}
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}
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}
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@ -43,6 +43,12 @@ namespace godot
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*/
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*/
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Dictionary states;
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Dictionary states;
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/**
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* @brief This adds all nodes of the states machine as states in the machine.
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*
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*/
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void add_states();
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/**
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/**
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* @brief This adds a state to the list of states in the state machine.
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* @brief This adds a state to the list of states in the state machine.
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*
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*
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@ -51,6 +57,13 @@ namespace godot
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*/
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*/
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void add_state(const String state, Node *child);
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void add_state(const String state, Node *child);
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/**
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* @brief Set the current state object.
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*
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* @param[in] current_state The current state that is running.
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*/
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void set_current_state(const String current_state);
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public:
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public:
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/**
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/**
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* @brief This method registers classes with Godot.
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* @brief This method registers classes with Godot.
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@ -157,6 +170,13 @@ namespace godot
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*/
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*/
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String get_default_state();
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String get_default_state();
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/**
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* @brief Get the current state object.
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*
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* @return String The current running state.
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*/
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String get_current_state();
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/**
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/**
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* @brief Set the debug object.
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* @brief Set the debug object.
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*
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*
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@ -172,20 +192,6 @@ namespace godot
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*/
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*/
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bool get_debug();
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bool get_debug();
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/**
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* @brief Set the current state object.
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*
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* @param[in] current_state The current state that is running.
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*/
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void set_current_state(const String current_state);
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/**
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* @brief Get the current state object.
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*
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* @return String The current running state.
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*/
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String get_current_state();
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/**
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/**
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* @brief This method is called when the signal tree_entered is emitted.
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* @brief This method is called when the signal tree_entered is emitted.
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*
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*
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Loading…
Reference in New Issue
Block a user