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f893898605
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fix bug with RUT validation
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2022-07-19 21:41:52 -04:00 |
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962c5ab6f9
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validate information and send it to the monitor
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2022-07-13 21:14:30 -04:00 |
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f258dae2d5
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remove default text from text inputs
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2022-07-08 00:59:44 -04:00 |
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9b867c6652
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add GUI to get player info
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2022-07-08 00:57:46 -04:00 |
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8024e97b50
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add pixel operator fonts
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2022-07-08 00:57:12 -04:00 |
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30d4abce8b
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remove player script
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2022-07-08 00:56:45 -04:00 |
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8613d65578
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move code into the start monitor function instead of setting it during initialization
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2022-07-07 13:01:47 -04:00 |
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ba673b88f1
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Merge branch 'develop' into feature/monitor
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2022-07-06 18:52:01 -04:00 |
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26cb0fb86f
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update tiled importer and fix camera bounds to work with it
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2022-07-06 18:03:25 -04:00 |
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cbac026ebc
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add player node which will be used to capture their info from the HUD
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2022-07-04 11:13:11 -04:00 |
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acccc36a4d
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allow starting and stopping the monitor via signal
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2022-07-04 11:12:08 -04:00 |
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2a4d9ae880
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Get monitor working and communicating with backend
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2022-06-29 13:29:11 -04:00 |
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1d67722325
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start monitor scene
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2022-06-17 16:20:57 -04:00 |
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4a64951f28
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reimport levels with y sorting disabled
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2022-04-23 15:48:25 -04:00 |
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2280e72ff1
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optimize tiled imports by disabling y sorting
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2022-04-23 15:39:47 -04:00 |
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6874c86786
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change default player direction to the right
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2022-04-21 23:33:00 -04:00 |
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69e4d0d6fc
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remove temporary gdscript camera limit
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2022-04-20 11:48:57 -04:00 |
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8edcae5adc
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add camera limit script
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2022-04-20 11:48:11 -04:00 |
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9adf91c231
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Merge branch 'develop' into feature/tilesets
# Conflicts:
# godot/Main.tscn
# godot/levels/Level2.tmx
# godot/levels/Level2.tmx.import
# godot/tilesets/tiles.tsx
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2022-04-20 10:22:52 -04:00 |
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a314f33b94
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move object art into separate files
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2022-04-20 00:37:59 -04:00 |
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c88a8615b2
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update level2
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2022-04-19 23:48:49 -04:00 |
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6c1ee2c12b
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make level dynamic from main
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2022-04-16 20:04:15 -04:00 |
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bc33004f7d
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remove object layer
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2022-04-16 20:04:15 -04:00 |
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50df0a7865
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update maps and tilesets
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2022-04-16 20:04:15 -04:00 |
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73e4e442c3
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add zstd support and fix a bug
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2022-04-16 20:04:15 -04:00 |
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a89283ea36
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rename tiled file name
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2022-04-16 20:04:15 -04:00 |
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dab20270be
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make level dynamic from main
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2022-04-16 17:20:45 -04:00 |
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cdaa32ce17
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remove object layer
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2022-04-16 16:03:41 -04:00 |
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a11370c784
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update maps and tilesets
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2022-04-16 14:21:15 -04:00 |
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9b0102ee44
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add zstd support and fix a bug
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2022-04-16 14:19:59 -04:00 |
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5a644d78c3
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rename tiled file name
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2022-04-13 11:23:20 -04:00 |
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8bbf3942cd
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fix incorrect gdnative resource
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2022-04-13 01:10:40 -04:00 |
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ecd6fe45b2
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add state machine and have player use it
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2022-04-11 13:30:51 -04:00 |
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35af76cda4
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detatch script
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2022-04-09 22:21:04 -04:00 |
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ac86f148ba
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merge develop
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2022-04-09 22:16:27 -04:00 |
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756b42bf82
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change the game name
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2022-04-09 21:50:08 -04:00 |
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aeb3816ded
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change player collision shape to a rectangle
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2022-04-06 23:43:23 -04:00 |
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dffd810183
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recenter player in 0,0
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2022-04-06 23:27:40 -04:00 |
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c635f64d3f
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rename level 1 file
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2022-04-06 23:09:30 -04:00 |
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98a3a04e6a
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remove default environment since it is not needed
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2022-04-06 22:54:54 -04:00 |
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02e6e54e2b
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tweak project settings
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2022-04-06 22:54:35 -04:00 |
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bfb535cad3
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reimport icon as lossless 2D pixel art
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2022-04-06 22:50:07 -04:00 |
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a2ad48e900
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prototype
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2022-04-05 14:51:59 -04:00 |
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