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08216d061c
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add a win screen when the flag is reached
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2022-08-31 01:07:56 -04:00 |
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0f94363266
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refactor game over screen
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2022-08-30 23:58:02 -04:00 |
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a27f968297
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add gameover
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2022-08-27 18:14:21 -04:00 |
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a9f26a8408
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Merge branch 'develop' into feature/Coin
# Conflicts:
# godot/Main.tscn
# godot/project.godot
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2022-08-26 13:54:25 -04:00 |
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2a7b20ed54
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dynamically load monitor and crt shader
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2022-08-14 15:15:36 -04:00 |
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457915a46a
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add CRT shader
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2022-08-03 21:38:13 -04:00 |
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4267332d70
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move the level instance to a level node so that pausing the game doesn't effect the main node
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2022-08-03 21:25:19 -04:00 |
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2be22ceb68
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Merge branch 'develop' into feature/Coin
# Conflicts:
# godot/Main.tscn
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2022-08-01 14:17:05 -04:00 |
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ae40849c21
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validate information and send it to the monitor
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2022-07-19 21:44:28 -04:00 |
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298298359b
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move code into the start monitor function instead of setting it during initialization
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2022-07-19 21:44:28 -04:00 |
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9f3e78fa94
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Get monitor working and communicating with backend
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2022-07-19 21:44:28 -04:00 |
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57289dcb8f
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Coin added to prototype
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2022-05-20 12:50:47 -04:00 |
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c88a8615b2
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update level2
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2022-04-19 23:48:49 -04:00 |
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dab20270be
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make level dynamic from main
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2022-04-16 17:20:45 -04:00 |
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a11370c784
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update maps and tilesets
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2022-04-16 14:21:15 -04:00 |
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756b42bf82
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change the game name
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2022-04-09 21:50:08 -04:00 |
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c635f64d3f
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rename level 1 file
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2022-04-06 23:09:30 -04:00 |
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a2ad48e900
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prototype
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2022-04-05 14:51:59 -04:00 |
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