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d560d13627
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fix pause bug when monitor isn't present
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2022-09-01 12:26:26 -04:00 |
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e29492447d
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change the way level gets loaded and use the event bus
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2022-09-01 11:30:01 -04:00 |
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c102c2ad3f
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use empty PackedScene instead of nullptr
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2022-08-27 00:25:15 -04:00 |
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1a2c5eab98
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improve default values
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2022-08-26 23:56:30 -04:00 |
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ddb630ca3e
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change NULL to nullptr
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2022-08-26 21:43:09 -04:00 |
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3478127e86
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remove main namespace
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2022-08-26 21:02:40 -04:00 |
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0f4e77d4b7
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cleanup c++ code
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2022-08-26 19:27:57 -04:00 |
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563cdade00
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refactor code to be more decoupled
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2022-08-14 16:53:44 -04:00 |
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2a7b20ed54
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dynamically load monitor and crt shader
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2022-08-14 15:15:36 -04:00 |
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4267332d70
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move the level instance to a level node so that pausing the game doesn't effect the main node
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2022-08-03 21:25:19 -04:00 |
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e4b91d2739
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pause game when starting
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2022-07-19 21:44:28 -04:00 |
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9f3e78fa94
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Get monitor working and communicating with backend
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2022-07-19 21:44:28 -04:00 |
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97d84ef36a
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make level dynamic from main
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2022-04-16 20:05:32 -04:00 |
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219b277e5c
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some cleanup of the code
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2022-04-12 11:33:22 -04:00 |
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ecd6fe45b2
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add state machine and have player use it
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2022-04-11 13:30:51 -04:00 |
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756b42bf82
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change the game name
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2022-04-09 21:50:08 -04:00 |
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a2ad48e900
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prototype
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2022-04-05 14:51:59 -04:00 |
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