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3b533fb03d
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used clang-format to format the code
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2022-10-10 21:54:12 -03:00 |
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ba46d6c65b
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Make player using the event bus for enemies touching him
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2022-09-01 22:00:59 -04:00 |
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fe9cebc620
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fix notifier bug, it only effected the exported game
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2022-09-01 12:26:59 -04:00 |
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e29492447d
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change the way level gets loaded and use the event bus
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2022-09-01 11:30:01 -04:00 |
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12df454946
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add some more checks to make sure a node is loaded before using it
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2022-08-29 20:48:29 -04:00 |
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a34ca72577
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fix sounds when jumping on enemy
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2022-08-29 20:17:12 -04:00 |
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b9570c5f16
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play jump sound when bouncing on enemy
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2022-08-28 01:57:37 -04:00 |
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156d3ddcae
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Merge branch 'develop' into feature/cleanup
# Conflicts:
# src/godot.cpp
# src/player/Player.cpp
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2022-08-28 00:38:08 -04:00 |
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3bcbde8161
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Game over screen finished
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2022-08-27 22:34:18 -04:00 |
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3eb3d8765a
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add event bus
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2022-08-27 18:10:36 -04:00 |
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0f4e77d4b7
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cleanup c++ code
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2022-08-26 19:27:57 -04:00 |
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563cdade00
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refactor code to be more decoupled
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2022-08-14 16:53:44 -04:00 |
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2a7b20ed54
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dynamically load monitor and crt shader
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2022-08-14 15:15:36 -04:00 |
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e7fb9dff03
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fix incorrect name in log
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2022-08-14 13:18:09 -04:00 |
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18a7cac068
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change dot vector check to be greater than 0
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2022-07-27 00:03:59 -04:00 |
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948f4ce911
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add some enemy behavior prototypes
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2022-07-21 00:05:08 -04:00 |
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9f3e78fa94
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Get monitor working and communicating with backend
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2022-07-19 21:44:28 -04:00 |
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219b277e5c
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some cleanup of the code
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2022-04-12 11:33:22 -04:00 |
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ecd6fe45b2
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add state machine and have player use it
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2022-04-11 13:30:51 -04:00 |
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8f76f9a2c9
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move player code
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2022-04-09 22:20:02 -04:00 |
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