diff --git a/src/gui/game_over/GameOverScreen.h b/src/gui/game_over/GameOverScreen.h index 651886f..f794001 100644 --- a/src/gui/game_over/GameOverScreen.h +++ b/src/gui/game_over/GameOverScreen.h @@ -8,51 +8,49 @@ namespace godot { - /** - * @brief This class controls what happens when the Coin is in the collected . - * - */ - class GameOverScreen : public Control - { - GODOT_CLASS(GameOverScreen, Control) + /** + * @brief This class controls what happens when the Coin is in the collected . + * + */ + class GameOverScreen : public Control + { + GODOT_CLASS(GameOverScreen, Control) - private: + private: + public: + /** + * @brief This method registers classes with Godot. + * + * @details This method registers methods, properties, and signals with the Godot engine. + */ + static void _register_methods(); - public: - /** - * @brief This method registers classes with Godot. - * - * @details This method registers methods, properties, and signals with the Godot engine. - */ - static void _register_methods(); + /** + * @brief Construct a new GameOverScreen object. + * + */ + GameOverScreen(); - /** - * @brief Construct a new GameOverScreen object. - * - */ - GameOverScreen(); + /** + * @brief Destroy the GameOverScreen object. + * + */ + ~GameOverScreen(); - /** - * @brief Destroy the GameOverScreen object. - * - */ - ~GameOverScreen(); + /** + * @brief Initialize the class from Godot. + * + * @details This method is called just once when the Godot engine connects to the instance of the class. + */ + void _init(); - /** - * @brief Initialize the class from Godot. - * - * @details This method is called just once when the Godot engine connects to the instance of the class. - */ - void _init(); - - /** - * @brief Called when the collected of the coin is entered. - * - */ - void _on_botonreiniciar_pressed(); - }; - + /** + * @brief Called when the collected of the coin is entered. + * + */ + void _on_botonreiniciar_pressed(); + }; } #endif