From f9e70eae01d1bb5edcbf54335fe1d783e1595427 Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Wed, 27 Jul 2022 00:03:18 -0400 Subject: [PATCH] connect signals to the dreadteeth --- godot/levels/PrototypeEnemies.tscn | 2 ++ 1 file changed, 2 insertions(+) diff --git a/godot/levels/PrototypeEnemies.tscn b/godot/levels/PrototypeEnemies.tscn index 1ecb459..0662c19 100644 --- a/godot/levels/PrototypeEnemies.tscn +++ b/godot/levels/PrototypeEnemies.tscn @@ -79,5 +79,7 @@ position = Vector2( 247, 439 ) position = Vector2( 62, 546 ) [connection signal="player_touched" from="Enemies/Blockface" to="Player" method="_on_player_touched"] +[connection signal="player_touched" from="Enemies/Dreadtooth" to="Player" method="_on_player_touched"] +[connection signal="player_touched" from="Enemies/Dreadtooth2" to="Player" method="_on_player_touched"] [connection signal="player_touched" from="Enemies/Shelly" to="Player" method="_on_player_touched"] [connection signal="player_touched" from="Enemies/SuperShelly" to="Player" method="_on_player_touched"]