Merge branch 'develop' into feature/enemies
# Conflicts: # godot/characters/player/Player.tscn
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://characters/player/sprites/green.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://characters/player/states/Idle.gdns" type="Script" id=2]
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@@ -7,6 +7,7 @@
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[ext_resource path="res://characters/player/Player.gdns" type="Script" id=5]
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[ext_resource path="res://characters/player/states/Jump.gdns" type="Script" id=6]
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[ext_resource path="res://characters/player/states/Fall.gdns" type="Script" id=7]
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[ext_resource path="res://assets/sounds/jump.wav" type="AudioStream" id=8]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 7, 12 )
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@@ -22,7 +23,7 @@ centered = false
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flip_h = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 12.5, 12.5 )
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position = Vector2( 12, 12 )
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shape = SubResource( 1 )
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[node name="StateMachine" type="Node" parent="."]
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@@ -46,3 +47,8 @@ position = Vector2( 12, 0 )
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enabled = true
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cast_to = Vector2( 0, 32 )
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collision_mask = 24
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[node name="Sounds" type="Node" parent="."]
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[node name="Jump" type="AudioStreamPlayer" parent="Sounds"]
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stream = ExtResource( 8 )
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