diff --git a/godot/monitor/Monitor.gd b/godot/monitor/Monitor.gd index 88dfdfc..a29fb8a 100644 --- a/godot/monitor/Monitor.gd +++ b/godot/monitor/Monitor.gd @@ -1,11 +1,15 @@ extends Node +export var enabled: bool = false export var development_url: String = "http://localhost:4050/api/v1" var url_real: String = "https://alai.cromer.cl/api/v1" export var use_development_url: bool = false onready var url: String = development_url if use_development_url else url_real +var start_time: int = 0 +var started: bool = false + var player: Dictionary = {} var level_id: int = 2 # PrototypeR var os_id: int = 0 @@ -23,7 +27,6 @@ var frames: Array = [] var coins: int = 0 var points: int = 0 -onready var start_time: int = OS.get_ticks_msec() var objects: Array = [] const empty_object: Dictionary = { @@ -96,32 +99,45 @@ func _ready() -> void: func _physics_process(_delta: float) -> void: - var frame = empty_frame.duplicate(true) - frame["coins"] = coins - frame["points"] = points - frame["fps"] = Engine.get_frames_per_second() - frame["elapsed_time"] = OS.get_ticks_msec() - start_time + if enabled and started: + var frame = empty_frame.duplicate(true) + frame["coins"] = coins + frame["points"] = points + frame["fps"] = Engine.get_frames_per_second() + frame["elapsed_time"] = OS.get_ticks_msec() - start_time - var frame_objects = objects.duplicate() - frame["objects"] = frame_objects + var frame_objects = objects.duplicate() + frame["objects"] = frame_objects - frames.append(frame) + frames.append(frame) - if Input.is_action_just_pressed("Send"): - send_data() + if Input.is_action_just_pressed("Send"): + send_data() func _object_created(name: String, state: String, position: Vector2, velocity: Vector2) -> void: - add_object(name, state, position, velocity) + if enabled and started: + add_object(name, state, position, velocity) func _object_updated(name: String, state: String, position: Vector2, velocity: Vector2) -> void: - remove_object(name) - add_object(name, state, position, velocity) + if enabled and started: + remove_object(name) + add_object(name, state, position, velocity) func _object_removed(name: String) -> void: - remove_object(name) + if enabled and started: + remove_object(name) + + +func start_monitor() -> void: + start_time = OS.get_ticks_msec() + started = true + + +func stop_monitor() -> void: + started = false func add_object(name: String, state: String, position: Vector2, velocity: Vector2) -> void: