changes to coinHUD
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@@ -36,11 +36,11 @@ shape = SubResource( 5 )
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position = Vector2( 18, 18 )
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frames = SubResource( 8 )
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animation = "flagmove"
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frame = 1
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playing = true
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[node name="StateMachine" type="Node" parent="."]
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script = ExtResource( 4 )
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default_state = "GoalNotReached"
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[node name="GoalReached" type="Node" parent="StateMachine"]
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script = ExtResource( 3 )
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