change the way level gets loaded and use the event bus

This commit is contained in:
2022-09-01 11:30:01 -04:00
parent cb81734279
commit e29492447d
5 changed files with 53 additions and 23 deletions

View File

@@ -1,10 +1,8 @@
extends Node
signal monitor_loaded()
export var monitor_enabled: bool = false
export var debug: bool = false
export var development_url: String = "http://localhost:4050/api/v1"
var url_real: String = "https://alai.cromer.cl/api/v1"
export var use_development_url: bool = false
@@ -53,7 +51,11 @@ func _ready() -> void:
Event.connect("object_created", self, "_object_created")
Event.connect("object_updated", self, "_object_updated")
Event.connect("object_removed", self, "_object_removed")
Event.connect("game_started", self, "_on_game_started")
Event.connect("player_died", self, "_on_game_over")
Event.connect("player_won", self, "_on_game_won")
Event.connect("coin_collected", self, "_on_coin_update")
game_version = get_parent().game_version
player["rut"] = ""
@@ -108,7 +110,7 @@ func _physics_process(_delta: float) -> void:
if monitor_enabled:
if has_node("MonitorGUI") and not $MonitorGUI.visible:
$MonitorGUI.visible = true
emit_signal("monitor_loaded")
Event.emit_signal("monitor_loaded")
if started and not get_tree().paused:
var frame = empty_frame.duplicate(true)
@@ -130,13 +132,14 @@ func _physics_process(_delta: float) -> void:
start_monitor()
else:
get_tree().paused = false
emit_signal("monitor_loaded")
Event.emit_signal("monitor_loaded")
queue_free()
func _on_input_validated(validated_player: Dictionary) -> void:
$MonitorGUI.queue_free()
get_tree().paused = false
Event.emit_signal("game_started")
player = validated_player.duplicate(true)
game["player"] = player
@@ -188,6 +191,7 @@ func remove_object(name: String) -> void:
for i in range(0, objects.size()):
if objects[i]["name"] == name:
objects.remove(i)
return
func _on_coin_update(amount: int) -> void:
@@ -219,7 +223,16 @@ func send_data() -> void:
print("Body B: " + String(body.length()))
print("Body MB: " + String(body.length() / pow(2, 20)))
$HTTPRequest.request(url + "/game", headers, false, HTTPClient.METHOD_POST, body)
if not debug:
$HTTPRequest.request(url + "/game", headers, false, HTTPClient.METHOD_POST, body)
else:
var file = File.new()
if file.open("user://game.json", File.WRITE) != 0:
print_debug("Could not open game.json for writing!")
return
file.store_string(json)
file.close()
func compress_payload(payload: String) -> String:
@@ -231,3 +244,21 @@ func compress_payload(payload: String) -> String:
return new_payload
func _on_game_started() -> void:
print_debug("started game")
if not started:
start_monitor()
func _on_game_over() -> void:
if started:
stop_monitor()
game["won"] = false
send_data()
func _on_game_won() -> void:
if started:
stop_monitor()
game["won"] = true
send_data()