From c102c2ad3f7d54d199b8ab7cc505f3e2adb8660e Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Sat, 27 Aug 2022 00:25:15 -0400 Subject: [PATCH] use empty PackedScene instead of nullptr --- src/Main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Main.cpp b/src/Main.cpp index 5c87b29..4f895bd 100644 --- a/src/Main.cpp +++ b/src/Main.cpp @@ -8,7 +8,7 @@ void alai::Main::_register_methods() godot::register_method("_physics_process", &Main::_physics_process); godot::register_method("_on_monitor_loaded", &Main::_on_monitor_loaded); godot::register_property("game_version", &Main::set_game_version, &Main::get_game_version, godot::String(default_game_version.c_str())); - godot::register_property>("level", &Main::set_level, &Main::get_level, nullptr, GODOT_METHOD_RPC_MODE_DISABLED, GODOT_PROPERTY_USAGE_DEFAULT, GODOT_PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"); + godot::register_property>("level", &Main::set_level, &Main::get_level, godot::Ref(nullptr), GODOT_METHOD_RPC_MODE_DISABLED, GODOT_PROPERTY_USAGE_DEFAULT, GODOT_PROPERTY_HINT_RESOURCE_TYPE, "PackedScene"); godot::register_property("full_screen", &Main::set_full_screen, &Main::get_full_screen, default_full_screen); godot::register_property("window_size", &Main::set_window_size, &Main::get_window_size, default_window_size); godot::register_property("launch_screen", &Main::set_launch_screen, &Main::get_launch_screen, default_launch_screen);