fix header guards
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@ -1,5 +1,5 @@
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#ifndef ALAI_GAME_OVER_SCREEN_H
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#define ALAI_GAME_OVER_SCREEN_H
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#ifndef ALAI_GAME_OVER_GAME_OVER_SCREEN_H
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#define ALAI_GAME_OVER_GAME_OVER_SCREEN_H
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#include <CanvasLayer.hpp>
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#include <Godot.hpp>
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