integrate obelisk into alai

This commit is contained in:
2023-02-26 21:45:25 -03:00
parent 937e173fce
commit b84ed69198
24 changed files with 1619 additions and 36 deletions

View File

@@ -8,6 +8,7 @@
#include "goal/GoalReached.h"
#include "gui/game_over/GameOverScreen.h"
#include "gui/game_won/GameWonScreen.h"
#include "player/AI.h"
#include "player/Player.h"
#include "player/states/PlayerFall.h"
#include "player/states/PlayerIdle.h"
@@ -20,7 +21,7 @@
/**
* @brief This function connects the gdnative init function.
*
*
*/
extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o)
{
@@ -29,7 +30,7 @@ extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o)
/**
* @brief This function connects the gdnative terminate function.
*
*
*/
extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o)
{
@@ -41,7 +42,7 @@ extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_opt
/**
* @brief This function connects the init methods in the classes to godot's gdnative.
*
*
*/
extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
{
@@ -53,6 +54,7 @@ extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
godot::register_class<alai::Main>();
godot::register_class<alai::CameraLimit>();
godot::register_class<alai::player::Player>();
godot::register_class<alai::player::AI>();
godot::register_class<alai::player::PlayerIdle>();
godot::register_class<alai::player::PlayerMove>();
godot::register_class<alai::player::PlayerJump>();