integrate obelisk into alai

This commit is contained in:
2023-02-26 21:45:25 -03:00
parent 937e173fce
commit b84ed69198
24 changed files with 1619 additions and 36 deletions

View File

@@ -1,5 +1,6 @@
#include "Event.h"
#include "Main.h"
#include "obelisk.h"
#include <SceneTree.hpp>
@@ -39,6 +40,10 @@ void alai::Main::_init()
void alai::Main::_ready()
{
auto obelisk = std::unique_ptr<obelisk::Obelisk> {new obelisk::Obelisk("alai.kb")};
godot::Godot::print("Obelisk version: " + godot::String(obelisk->getVersion().c_str()));
godot::Godot::print("Obelisk library version: " + godot::String(std::to_string(obelisk->getLibVersion()).c_str()));
auto success = _project_settings->load_resource_pack("monitor.pck");
if (success)
{