integrate obelisk into alai

This commit is contained in:
2023-02-26 21:45:25 -03:00
parent 937e173fce
commit b84ed69198
24 changed files with 1619 additions and 36 deletions

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#ifndef OBELISK_KNOWLEDGE_BASE_H
#define OBELISK_KNOWLEDGE_BASE_H
#include "models/action.h"
#include "models/entity.h"
#include "models/fact.h"
#include "models/rule.h"
#include "models/suggest_action.h"
#include "models/verb.h"
#include <sqlite3.h>
#include <functional>
#include <iostream>
#include <memory>
#include <string>
namespace obelisk
{
/**
* @brief The KnowledgeBase class represents a collection of facts, rules,
* actions, and related language connectors.
*
*/
class KnowledgeBase
{
private:
/**
* @brief The filename of the opened KnowledgeBase.
*
*/
const char* filename_;
/**
* @brief The SQLite connection handle.
*
*/
sqlite3* dbConnection_ = nullptr;
/**
* @brief The user passed flags to use when opening the database.
*
*/
int flags_;
/**
* @brief Enable foreign key functionality in the open database.
*
* This must always be done when the connection is opened or it will
* not enforce the foreign key constraints.
*/
void enableForeignKeys();
/**
* @brief Create the tables in the database.
*
* @param[in] function This function is called to create the table.
*/
void createTable(std::function<const char*()> function);
public:
/**
* @brief Construct a new KnowledgeBase object.
*
* @param[in] filename The name of the file to save the knowledge
* base as.
* @param[in] flags The flags to open the KnowledgeBase with.
*/
KnowledgeBase(const char* filename, int flags);
/**
* @brief Construct a new KnowledgeBase object.
*
* @param[in] filename The name of the file to save the knowledge
* base as.
*/
KnowledgeBase(const char* filename) :
KnowledgeBase(filename,
SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE)
{
}
/**
* @brief Destroy the KnowledgeBase object.
*
* This will close the opened KnowledgeBase before destroying it.
*/
~KnowledgeBase();
/**
* @brief Add entities to the KnowledgeBase.
*
* @param[in,out] entities The entities to add. If the insert is
* successful it will have a row ID, if not the ID will be 0.
*/
void addEntities(std::vector<obelisk::Entity>& entities);
/**
* @brief Add verbs to the KnowledgeBase.
*
* @param[in,out] verbs The verbs to add. If the insert is
* successful it will have a row ID, if not the ID will be 0.
*/
void addVerbs(std::vector<obelisk::Verb>& verbs);
/**
* @brief Add actions to the KnowledgeBase.
*
* @param[in,out] actions The actions to add. If the insert is
* successful it will have a row ID, if nto the ID will be 0.
*/
void addActions(std::vector<obelisk::Action>& actions);
/**
* @brief Add facts to the KnowledgeBase.
*
* @param[in,out] facts The facts to add. If the insert is
* successful it will have a row ID, if not the ID will be 0.
*/
void addFacts(std::vector<obelisk::Fact>& facts);
/**
* @brief Add suggested actions to the KnowledgeBase.
*
* @param[in,out] suggestActions The suggested actions to add. If
* the insert is successful it will have a row ID, if not the ID
* will be 0.
*/
void addSuggestActions(
std::vector<obelisk::SuggestAction>& suggestActions);
/**
* @brief Add rules to the KnowledgeBase.
*
* @param[in,out] rules The rules to add. If the insert is
* successful it will have a row ID, if not the ID will be 0.
*/
void addRules(std::vector<obelisk::Rule>& rules);
/**
* @brief Get an Entity object based on the ID it contains.
*
* @param[in,out] entity The Entity object should contain just the
* ID and the rest will be filled in.
*/
void getEntity(obelisk::Entity& entity);
/**
* @brief Get a Verb object based on the ID it contains.
*
* @param[in,out] verb The Verb object should contain just the ID
* and the rest will be filled in.
*/
void getVerb(obelisk::Verb& verb);
/**
* @brief Get an Action based on the ID it contains.
*
* @param[in] action The Action object should contain just the ID
* and the rest will be filled in.
*/
void getAction(obelisk::Action& action);
/**
* @brief Get a Fact object based on the ID it contains.
*
* @param[in,out] fact The Fact object should contain just the ID
* and the rest will be filled in.
*/
void getFact(obelisk::Fact& fact);
/**
* @brief Get a SuggestAction based on the ID it contains.
*
* @param[in,out] suggestAction The SuggestAction object should
* contain just the ID and the rest will be filled in.
*/
void getSuggestAction(obelisk::SuggestAction& suggestAction);
/**
* @brief Get a Rule based on the ID it contains.
*
* @param[in,out] rule The Rule object should contain just the ID
* and the rest will be filled in.
*/
void getRule(obelisk::Rule& rule);
/**
* @brief Check if a rule looks for this Fact, if so update its
* truth.
*
* @param[in,out] fact The Fact to check for existing rules.
*/
void checkRule(obelisk::Fact& fact);
/**
* @brief Update the is true field in the KnowledgeBase.
*
* @param[in,out] fact The fact to update.
*/
void updateIsTrue(obelisk::Fact& fact);
/**
* @brief Query the KnowledgeBase to see if a Fact is true or false.
*
* @param[in] fact The Fact to check.
*/
void queryFact(obelisk::Fact& fact);
/**
* @brief Query the KnowledgeBase to get a suggested action based
* on a Fact.
* If a SuggestAction doesn't exist, it will return an empty Action.
*
* @param[in] fact The Fact to search for.
* @param[out] action The Action that is suggested to take.
*/
void querySuggestAction(obelisk::Fact& fact,
obelisk::Action& action);
/**
* @brief Take a float and divide it into 2 floats.
*
* This is useful to store doubles in SQLite since SQLite doesn't
* have a double type. Instead just store the 2 floats in the
* database. Then after selecting them combine them.
*
* @param[out] result1 The first float generated from the double.
* @param[out] result2 The second float generated from the double.
* @param[in] var The double to split into the 2 floats.
*/
void getFloat(float& result1, float& result2, double var);
/**
* @brief Combines 2 separated floats back into a double.
*
* This will recombine the separated floats from the getFloat
* method.
*
* @param[out] result The double generated from the combined floats.
* @param[in] var1 The first float to combine.
* @param[in] var2 The second float to combine.
*/
void getDouble(double& result, float var1, float var2);
};
/**
* @brief Exception thrown by the KnowledgeBase.
*
*/
class KnowledgeBaseException : public std::exception
{
private:
/**
* @brief The error message given.
*
*/
const std::string errorMessage_;
public:
/**
* @brief Construct a new KnowledgeBaseException object.
*
*/
KnowledgeBaseException() :
errorMessage_("an unknown error ocurred")
{
}
/**
* @brief Construct a new KnowledgeBaseException object.
*
* @param[in] errorMessage The error message given when thrown.
*/
KnowledgeBaseException(const std::string& errorMessage) :
errorMessage_(errorMessage)
{
}
/**
* @brief Get the error message that occurred.
*
* @return const char* Returns the error message.
*/
const char* what() const noexcept
{
return errorMessage_.c_str();
}
};
} // namespace obelisk
#endif

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#ifndef OBELISK_MODELS_ACTION_H
#define OBELISK_MODELS_ACTION_H
#include <sqlite3.h>
#include <string>
namespace obelisk
{
/**
* @brief The Action model represents an action to take when a fact is true
* or false.
*
*/
class Action
{
private:
/**
* @brief The ID of the Action in the KnowledgeBase.
*
*/
int id_;
/**
* @brief The name of the Action.
*
*/
std::string name_;
public:
/**
* @brief Construct a new Action object.
*
*/
Action() :
id_(0),
name_("")
{
}
/**
* @brief Construct a new Action object.
*
* @param[in] id The ID of the Action.
*/
Action(int id) :
id_(id),
name_("")
{
}
/**
* @brief Construct a new Action object.
*
* @param[in] name The name of the Action.
*/
Action(std::string name) :
id_(0),
name_(name)
{
}
/**
* @brief Construct a new Action object.
*
* @param[in] id The ID of the Action.
* @param[in] name The name of the Action.
*/
Action(int id, std::string name) :
id_(id),
name_(name)
{
}
/**
* @brief Create the Action table in the KnowledgeBase.
*
* @return const char* Returns the query used to create the table.
*/
static const char* createTable();
/**
* @brief Get the ID of the Action.
*
* @return int& Returns the ID.
*/
int& getId();
/**
* @brief Set the ID of the Action.
*
* @param[in] id Set the ID of the Action.
*/
void setId(int id);
/**
* @brief Get the name of the Action.
*
* @return std::string& The Action name.
*/
std::string& getName();
/**
* @brief Set the name of the Action.
*
* @param[in] name The name of the Action.
*/
void setName(std::string name);
/**
* @brief Select an Action from the datbase based on the object
* name.
*
* @param[in] dbConnection The database connection to use.
*/
void selectByName(sqlite3* dbConnection);
/**
* @brief Insert an Action into the KnowledgeBase based on the
* object's fields.
*
* @param[in] dbConnection The database connection to use.
*/
void insert(sqlite3* dbConnection);
};
} // namespace obelisk
#endif

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#ifndef OBELISK_MODELS_ENTITY_H
#define OBELISK_MODELS_ENTITY_H
#include <sqlite3.h>
#include <string>
namespace obelisk
{
/**
* @brief The Entity model represents either a left or right side entity,
* typically used in facts and rules.
*
*/
class Entity
{
private:
/**
* @brief The ID of the Entity in the KnowledgeBase.
*
*/
int id_;
/**
* @brief The name of the Entity.
*
*/
std::string name_;
public:
/**
* @brief Construct a new Entity object.
*
*/
Entity() :
id_(0),
name_("")
{
}
/**
* @brief Construct a new Entity object.
*
* @param[in] id The ID of the Entity.
*/
Entity(int id) :
id_(id),
name_("")
{
}
/**
* @brief Construct a new Entity object.
*
* @param[in] name The name of the Entity.
*/
Entity(std::string name) :
id_(0),
name_(name)
{
}
/**
* @brief Construct a new Entity object.
*
* @param[in] id The ID of the Entity.
* @param[in] name The name of the Entity.
*/
Entity(int id, std::string name) :
id_(id),
name_(name)
{
}
/**
* @brief Create the table in the KnowledgeBase.
*
* @return const char* Returns the query used to create the table.
*/
static const char* createTable();
/**
* @brief Get the ID of the Entity.
*
* @return int& Returns the ID.
*/
int& getId();
/**
* @brief Set the ID of the Entity.
*
* @param[in] id The ID of the Entity.
*/
void setId(int id);
/**
* @brief Get the name of the Entity.
*
* @return std::string& The name of the Entity.
*/
std::string& getName();
/**
* @brief Set the name of the Entity.
*
* @param[in] name The name of the Entity.
*/
void setName(std::string name);
/**
* @brief Select an Entity from the KnowledgeBase based on the
* object's name.
*
* @param[in] dbConnection The database connection to use.
*/
void selectByName(sqlite3* dbConnection);
/**
* @brief Insert an Entity into the KnowledgeBase based on the
* object's fields.
*
* @param[in] dbConnection The database connection to use.
*/
void insert(sqlite3* dbConnection);
};
} // namespace obelisk
#endif

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#ifndef OBELISK_MODELS_FACT_H
#define OBELISK_MODELS_FACT_H
#include "models/action.h"
#include "models/entity.h"
#include "models/fact.h"
#include "models/verb.h"
#include <string>
namespace obelisk
{
/**
* @brief The Fact model represents truth in the releationship between two
* entities separated by a verb.
*
*/
class Fact
{
private:
/**
* @brief The ID of the Fact in the KnowledgeBase.
*
*/
int id_;
/**
* @brief The Entity from the left side of the expression.
*
*/
obelisk::Entity leftEntity_;
/**
* @brief The Entity from the right side of the expression.
*
*/
obelisk::Entity rightEntity_;
/**
* @brief The Verb that represents the relationship in the
* expression.
*
*/
obelisk::Verb verb_;
/**
* @brief Whether or not the fact is considered true or not.
*
*/
double isTrue_;
public:
/**
* @brief Construct a new Fact object.
*
*/
Fact() :
id_(0),
leftEntity_(),
rightEntity_(),
verb_(),
isTrue_(0)
{
}
/**
* @brief Construct a new Fact object.
*
* @param[in] id The ID of the Fact in the KnowledgeBase.
*/
Fact(int id) :
id_(id),
leftEntity_(),
rightEntity_(),
verb_(),
isTrue_(0)
{
}
/**
* @brief Construct a new Fact object.
*
* @param[in] leftEntity The Entity on the left side of the
* expression.
* @param[in] rightEntity The Entity on the right side of the
* expression.
* @param[in] verb The Verb separating the entities.
* @param[in] isTrue Whether or not the fact is true.
*/
Fact(obelisk::Entity leftEntity,
obelisk::Entity rightEntity,
obelisk::Verb verb,
double isTrue = 0) :
id_(0),
leftEntity_(leftEntity),
rightEntity_(rightEntity),
verb_(verb),
isTrue_(isTrue)
{
}
/**
* @brief Construct a new Fact object.
*
* @param[in] id The ID of the Fact in the KnowledgeBase.
* @param[in] leftEntity The Entity on the left side of the
* expression.
* @param[in] rightEntity The Entity on the right side of the
* expression.
* @param[in] verb The Verb separating the entities.
* @param[in] isTrue Whether or not the fact is true.
*/
Fact(int id,
obelisk::Entity leftEntity,
obelisk::Entity rightEntity,
obelisk::Verb verb,
double isTrue = 0) :
id_(id),
leftEntity_(leftEntity),
rightEntity_(rightEntity),
verb_(verb),
isTrue_(isTrue)
{
}
/**
* @brief Create the Fact table in the KnowledgeBase.
*
* @return const char* Returns the query used to create the table.
*/
static const char* createTable();
/**
* @brief Get the ID of the Fact
*
* @return int& Returns the ID.
*/
int& getId();
/**
* @brief Set the ID of the Fact.
*
* @param[in] id Set the ID of the Fact.
*/
void setId(int id);
/**
* @brief Get the left Entity object.
*
* @return Entity& The left Entity.
*/
Entity& getLeftEntity();
/**
* @brief Set the left Entity object.
*
* @param[in] leftEntity The left Entity to set.
*/
void setLeftEntity(obelisk::Entity leftEntity);
/**
* @brief Get the right Entity object.
*
* @return Entity& The right Entity.
*/
Entity& getRightEntity();
/**
* @brief Set the right Entity object.
*
* @param[in] rightEntity The right Entity to set.
*/
void setRightEntity(obelisk::Entity rightEntity);
/**
* @brief Get the Verb object.
*
* @return Verb& The Verb.
*/
Verb& getVerb();
/**
* @brief Set the Verb object.
*
* @param[in] verb The Verb.
*/
void setVerb(obelisk::Verb verb);
/**
* @brief Gets the isTrue value.
*
* @return true If the Fact is considered true.
* @return false If the Fact is considered false.
*/
double& getIsTrue();
/**
* @brief Set the Fact as true or false.
*
* @param[in] isTrue Whether or not the Fact is true.
*/
void setIsTrue(double isTrue);
/**
* @brief Select the Fact from the KnowledgeBase by IDs of the
* sub-objects.
*
* @param[in] dbConnection The database connection to use.
*/
void selectById(sqlite3* dbConnection);
/**
* @brief Select the Fact from the KnowledgeBase by the name's of
* the entities and verb.
*
* @param[in] dbConnection The database connection to use.
*/
void selectByName(sqlite3* dbConnection);
/**
* @brief Select an Action from the KnowledgeBase using the provided
* Fact.
*
* @param[in] dbConnection The database connection to use.
* @param[out] action The Action to take based on the provided fact.
*/
void selectActionByFact(sqlite3* dbConnection,
obelisk::Action& action);
/**
* @brief Insert the Fact into the KnowledgeBase.
*
* @param[in] dbConnection The database connection to use.
*/
void insert(sqlite3* dbConnection);
/**
* @brief Update whether or not the fact is true in the
* KnowledgeBase.
*
* @param[in] dbConnection The database connection.
*/
void updateIsTrue(sqlite3* dbConnection);
};
} // namespace obelisk
#endif

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#ifndef OBELISK_MODELS_RULE_H
#define OBELISK_MODELS_RULE_H
#include "models/fact.h"
#include <string>
#include <vector>
namespace obelisk
{
/**
* @brief The Rule model represents a truth relation between 2 Facts.
*
*/
class Rule
{
private:
/**
* @brief The ID of the Rule in the KnowledgeBase.
*
*/
int id_;
/**
* @brief The Fact that depends on the Fact reason being true.
*
*/
obelisk::Fact fact_;
/**
* @brief The Fact that makes the other Fact true or false.
*
*/
obelisk::Fact reason_;
public:
/**
* @brief Construct a new Rule object.
*
*/
Rule() :
id_(0),
fact_(),
reason_()
{
}
/**
* @brief Construct a new Rule object.
*
* @param[in] id The ID of the Rule in the KnowledgeBase.
*/
Rule(int id) :
id_(id),
fact_(),
reason_()
{
}
/**
* @brief Construct a new Rule object.
*
* @param[in] fact The Fact.
* @param[in] reason The reason Fact.
*/
Rule(obelisk::Fact fact, obelisk::Fact reason) :
id_(0),
fact_(fact),
reason_(reason)
{
}
/**
* @brief Construct a new Rule object.
*
* @param[in] id The ID of the Rule.
* @param[in] fact The Fact.
* @param[in] reason The reason Fact.
*/
Rule(int id, obelisk::Fact fact, obelisk::Fact reason) :
id_(id),
fact_(fact),
reason_(reason)
{
}
/**
* @brief Create the Rule table in the KnowledgeBase.
*
* @return const char* Returns the query used to create the table.
*/
static const char* createTable();
/**
* @brief Get the ID of the Rule.
*
* @return int& The ID.
*/
int& getId();
/**
* @brief Set the ID of the Rule.
*
* @param[in] id The ID.
*/
void setId(int id);
/**
* @brief Get the Fact object.
*
* @return obelisk::Fact& The Fact.
*/
obelisk::Fact& getFact();
/**
* @brief Set the Fact object.
*
* @param[in] fact The Fact.
*/
void setFact(obelisk::Fact fact);
/**
* @brief Get the reason Fact object.
*
* @return obelisk::Fact& The reason Fact.
*/
obelisk::Fact& getReason();
/**
* @brief Set the reason Fact object.
*
* @param[in] reason The reason Fact.
*/
void setReason(obelisk::Fact reason);
/**
* @brief Select the Rule from the KnowledgeBase by IDs of the
* sub-objects.
*
* @param[in] dbConnection The database connection to use.
*/
void selectById(sqlite3* dbConnection);
/**
* @brief Get the rules that match the reason.
*
* @param[in] dbConnection The database connection to use.
* @param[out] rules The rules to fill in from the database.
*/
static void selectByReason(sqlite3* dbConnection,
int reasonId,
std::vector<obelisk::Rule>& rules);
/**
* @brief Insert the Rule into the KnowledgeBase.
*
* @param[in] dbConnection The database connection to use.
*/
void insert(sqlite3* dbConnection);
};
} // namespace obelisk
#endif

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#ifndef OBELISK_MODELS_SUGGEST_ACTION_H
#define OBELISK_MODELS_SUGGEST_ACTION_H
#include "models/action.h"
#include "models/fact.h"
#include <string>
namespace obelisk
{
/**
* @brief The SuggestAction model representas the actions to take depending
* on if the Fact is true or false.
*
*/
class SuggestAction
{
private:
/**
* @brief The ID of the SuggestAction.
*
*/
int id_;
/**
* @brief The Fact to check the truth of.
*
*/
obelisk::Fact fact_;
/**
* @brief The Action to take if the Fact is true.
*
*/
obelisk::Action trueAction_;
/**
* @brief The Action to take if the Fact is false.
*
*/
obelisk::Action falseAction_;
public:
/**
* @brief Construct a new SuggestAction object.
*
*/
SuggestAction() :
id_(0),
fact_(),
trueAction_(),
falseAction_()
{
}
/**
* @brief Construct a new SuggestAction object.
*
* @param[in] id The ID of the SuggestAction in the KnowledgeBase.
*/
SuggestAction(int id) :
id_(id),
fact_(),
trueAction_(),
falseAction_()
{
}
/**
* @brief Construct a new SuggestAction object.
*
* @param[in] fact The Fact.
* @param[in] trueAction The true Action.
* @param[in] falseAction The false Action.
*/
SuggestAction(obelisk::Fact fact,
obelisk::Action trueAction,
obelisk::Action falseAction) :
id_(0),
fact_(fact),
trueAction_(trueAction),
falseAction_(falseAction)
{
}
/**
* @brief Construct a new SuggestAction object.
*
* @param[in] id The ID of the SuggestAction in the KnowledgeBase.
* @param[in] fact The Fact.
* @param[in] trueAction The true Action.
* @param[in] falseAction The false Action.
*/
SuggestAction(int id,
obelisk::Fact fact,
obelisk::Action trueAction,
obelisk::Action falseAction) :
id_(id),
fact_(fact),
trueAction_(trueAction),
falseAction_(falseAction)
{
}
/**
* @brief Create the SuggestAction table in the database.
*
* @return const char* Returns the query used to create the table.
*/
static const char* createTable();
/**
* @brief Get the ID of the SuggestAction.
*
* @return int& Returns the ID.
*/
int& getId();
/**
* @brief Set the ID of the SuggestAction.
*
* @param[in] id The new ID.
*/
void setId(int id);
/**
* @brief Get the Fact object.
*
* @return obelisk::Fact& Returns the Fact.
*/
obelisk::Fact& getFact();
/**
* @brief Set the Fact object.
*
* @param[in] fact The new Fact.
*/
void setFact(obelisk::Fact fact);
/**
* @brief Get the true Action object.
*
* @return obelisk::Action& Returns the true Action.
*/
obelisk::Action& getTrueAction();
/**
* @brief Set the true Action object.
*
* @param[in] trueAction The new true Action.
*/
void setTrueAction(obelisk::Action trueAction);
/**
* @brief Get the false Action object.
*
* @return obelisk::Action& Returns the false Action.
*/
obelisk::Action& getFalseAction();
/**
* @brief Set the false Action object.
*
* @param[in] falseAction The new false Action.
*/
void setFalseAction(obelisk::Action falseAction);
/**
* @brief Select the SuggestAction from the KnowledgeBase by IDs of
* the sub-objects.
*
* @param[in] dbConnection The database connection to use.
*/
void selectById(sqlite3* dbConnection);
/**
* @brief Insert the SuggestAction into the KnowledgeBase.
*
* @param[in] dbConnection The database connection to use.
*/
void insert(sqlite3* dbConnection);
};
} // namespace obelisk
#endif

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#ifndef OBELISK_MODELS_VERB_H
#define OBELISK_MODELS_VERB_H
#include <sqlite3.h>
#include <string>
namespace obelisk
{
/**
* @brief The Verb model represents a verb which is used to connnect
* entities.
*
*/
class Verb
{
private:
/**
* @brief The ID of the Verb in the KnowledgeBase.
*
*/
int id_;
/**
* @brief The name of the Verb.
*
*/
std::string name_;
public:
/**
* @brief Construct a new Verb object.
*
*/
Verb() :
id_(0),
name_("")
{
}
/**
* @brief Construct a new Verb object.
*
* @param[in] id The ID of the Verb.
*/
Verb(int id) :
id_(id),
name_("")
{
}
/**
* @brief Construct a new Verb object.
*
* @param[in] name The name of the Verb.
*/
Verb(std::string name) :
id_(0),
name_(name)
{
}
/**
* @brief Construct a new Verb object.
*
* @param[in] id The ID of the Verb.
* @param[in] name The name of the Verb.
*/
Verb(int id, std::string name) :
id_(id),
name_(name)
{
}
/**
* @brief Create the Verb table in the KnowledgeBase.
*
* @return const char* Returns the query used to create the table.
*/
static const char* createTable();
/**
* @brief Get the ID of the Verb.
*
* @return int& Returns the ID.
*/
int& getId();
/**
* @brief Set the ID of the Verb.
*
* @param[in] id Set the ID of the Verb.
*/
void setId(int id);
/**
* @brief Get the name of the Verb.
*
* @return std::string& The Verb name.
*/
std::string& getName();
/**
* @brief Set the name of the Verb.
*
* @param[in] name The Verb name.
*/
void setName(std::string name);
/**
* @brief Select a verb by name from the KnowledgeBase.
*
* @param[in] dbConnection The database connection to use.
*/
void selectByName(sqlite3* dbConnection);
/**
* @brief Insert a new verb into the KnowledgeBase.
*
* @param[in] dbConnection The database connection to use.
*/
void insert(sqlite3* dbConnection);
};
} // namespace obelisk
#endif

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obelisk/include/obelisk.h Normal file
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#ifndef OBELISK_INCLUDE_OBELISK_H
#define OBELISK_INCLUDE_OBELISK_H
#include "knowledge_base.h"
#include <memory>
#include <string>
/**
* @brief The obelisk namespace contains everything needed to compile obelisk
* code.
*
*/
namespace obelisk
{
/**
* @brief The obelisk library provides everything needed to consult the
* KnowledgeBase.
*
*/
class Obelisk
{
private:
std::unique_ptr<obelisk::KnowledgeBase> kb_;
public:
/**
* @brief Construct a new Obelisk object.
*
*/
Obelisk(std::string filename);
/**
* @brief Destroy the Obelisk object.
*
*/
~Obelisk() = default;
/**
* @brief Get the obelisk version.
*
* @return std::string The version.
*/
std::string getVersion();
/**
* @brief Get the obelisk library so version.
*
* @return int The version.
*/
int getLibVersion();
/**
* @brief Query the obelisk KnowledgeBase to see if a Fact is true
* or not.
*
* @param[in] p_obelisk The obelisk object pointer.
* @param[in] left_entity The left entity.
* @param[in] verb The verb.
* @param[in] right_entity The right entity.
* @return double Returns whether or not the Fact is true.
*/
double query(const std::string& leftEntity,
const std::string& verb,
const std::string& rightEntity);
/**
* @brief Query the Obelisk KnowledgeBase and return the suggested
* action to take.
*
* @param[in] leftEntity The left entity.
* @param[in] verb The verb.
* @param[in] rightEntity The right entity.
* @return std::string Returns the suggested action.
*/
std::string queryAction(const std::string& leftEntity,
const std::string& verb,
const std::string& rightEntity);
};
} // namespace obelisk
#endif