integrate obelisk into alai

This commit is contained in:
2023-02-26 21:45:25 -03:00
parent 937e173fce
commit b84ed69198
24 changed files with 1619 additions and 36 deletions

View File

@@ -0,0 +1,5 @@
extends Area2D
func _process(_delta: float) -> void:
Event.emit_signal("report_object", self.get_name(), "not collected", global_position, Vector2())

View File

@@ -1,10 +1,11 @@
[gd_scene load_steps=11 format=2]
[gd_scene load_steps=12 format=2]
[ext_resource path="res://assets/coin.png" type="Texture" id=1]
[ext_resource path="res://state_machine/StateMachine.gdns" type="Script" id=2]
[ext_resource path="res://collectables/coin/states/CoinNotCollected.gdns" type="Script" id=3]
[ext_resource path="res://collectables/coin/states/CoinCollected.gdns" type="Script" id=4]
[ext_resource path="res://assets/sounds/coin.wav" type="AudioStream" id=5]
[ext_resource path="res://collectables/coin/Coin.gd" type="Script" id=6]
[sub_resource type="CircleShape2D" id=1]
radius = 6.0
@@ -43,6 +44,7 @@ tracks/0/keys = {
[node name="Coin" type="Area2D"]
collision_layer = 4
script = ExtResource( 6 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 9, 9 )
@@ -51,7 +53,6 @@ shape = SubResource( 1 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 4 )
animation = "spin"
frame = 1
playing = true
centered = false