integrate obelisk into alai
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8
godot/characters/player/AI.gdns
Normal file
8
godot/characters/player/AI.gdns
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@@ -0,0 +1,8 @@
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[gd_resource type="NativeScript" load_steps=2 format=2]
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[ext_resource path="res://gdnative/alai.tres" type="GDNativeLibrary" id=1]
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[resource]
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resource_name = "AI"
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class_name = "AI"
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library = ExtResource( 1 )
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=11 format=2]
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[ext_resource path="res://characters/player/sprites/green.tres" type="SpriteFrames" id=1]
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[ext_resource path="res://characters/player/states/Idle.gdns" type="Script" id=2]
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@@ -8,6 +8,7 @@
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[ext_resource path="res://characters/player/states/Jump.gdns" type="Script" id=6]
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[ext_resource path="res://characters/player/states/Fall.gdns" type="Script" id=7]
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[ext_resource path="res://assets/sounds/jump.wav" type="AudioStream" id=8]
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[ext_resource path="res://characters/player/AI.gdns" type="Script" id=9]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 7, 12 )
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@@ -16,6 +17,9 @@ extents = Vector2( 7, 12 )
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collision_mask = 10
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script = ExtResource( 5 )
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[node name="AI" type="Node" parent="."]
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script = ExtResource( 9 )
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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frames = ExtResource( 1 )
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animation = "idle"
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