From aeb3816ded64e3990962274b210705b4f1b13467 Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Wed, 6 Apr 2022 23:43:23 -0400 Subject: [PATCH] change player collision shape to a rectangle --- godot/characters/player/Player.tscn | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/godot/characters/player/Player.tscn b/godot/characters/player/Player.tscn index 896dbe3..dde73e1 100644 --- a/godot/characters/player/Player.tscn +++ b/godot/characters/player/Player.tscn @@ -3,9 +3,8 @@ [ext_resource path="res://characters/player/sprites/green.tres" type="SpriteFrames" id=1] [ext_resource path="res://characters/player/Player.gdns" type="Script" id=2] -[sub_resource type="CapsuleShape2D" id=1] -radius = 6.0 -height = 12.0 +[sub_resource type="RectangleShape2D" id=1] +extents = Vector2( 7, 11.5 ) [node name="Player" type="KinematicBody2D"] script = ExtResource( 2 ) @@ -16,7 +15,7 @@ animation = "idle" centered = false [node name="CollisionShape2D" type="CollisionShape2D" parent="."] -position = Vector2( 12, 12 ) +position = Vector2( 12, 12.5 ) shape = SubResource( 1 ) [connection signal="player_moved" from="." to="." method="_on_Player_player_moved"]