allow starting and stopping the monitor via signal

This commit is contained in:
Chris Cromer 2022-07-04 11:12:08 -04:00
parent 2a4d9ae880
commit acccc36a4d
Signed by: cromer
GPG Key ID: FA91071797BEEEC2

View File

@ -1,11 +1,15 @@
extends Node extends Node
export var enabled: bool = false
export var development_url: String = "http://localhost:4050/api/v1" export var development_url: String = "http://localhost:4050/api/v1"
var url_real: String = "https://alai.cromer.cl/api/v1" var url_real: String = "https://alai.cromer.cl/api/v1"
export var use_development_url: bool = false export var use_development_url: bool = false
onready var url: String = development_url if use_development_url else url_real onready var url: String = development_url if use_development_url else url_real
var start_time: int = 0
var started: bool = false
var player: Dictionary = {} var player: Dictionary = {}
var level_id: int = 2 # PrototypeR var level_id: int = 2 # PrototypeR
var os_id: int = 0 var os_id: int = 0
@ -23,7 +27,6 @@ var frames: Array = []
var coins: int = 0 var coins: int = 0
var points: int = 0 var points: int = 0
onready var start_time: int = OS.get_ticks_msec()
var objects: Array = [] var objects: Array = []
const empty_object: Dictionary = { const empty_object: Dictionary = {
@ -96,32 +99,45 @@ func _ready() -> void:
func _physics_process(_delta: float) -> void: func _physics_process(_delta: float) -> void:
var frame = empty_frame.duplicate(true) if enabled and started:
frame["coins"] = coins var frame = empty_frame.duplicate(true)
frame["points"] = points frame["coins"] = coins
frame["fps"] = Engine.get_frames_per_second() frame["points"] = points
frame["elapsed_time"] = OS.get_ticks_msec() - start_time frame["fps"] = Engine.get_frames_per_second()
frame["elapsed_time"] = OS.get_ticks_msec() - start_time
var frame_objects = objects.duplicate() var frame_objects = objects.duplicate()
frame["objects"] = frame_objects frame["objects"] = frame_objects
frames.append(frame) frames.append(frame)
if Input.is_action_just_pressed("Send"): if Input.is_action_just_pressed("Send"):
send_data() send_data()
func _object_created(name: String, state: String, position: Vector2, velocity: Vector2) -> void: func _object_created(name: String, state: String, position: Vector2, velocity: Vector2) -> void:
add_object(name, state, position, velocity) if enabled and started:
add_object(name, state, position, velocity)
func _object_updated(name: String, state: String, position: Vector2, velocity: Vector2) -> void: func _object_updated(name: String, state: String, position: Vector2, velocity: Vector2) -> void:
remove_object(name) if enabled and started:
add_object(name, state, position, velocity) remove_object(name)
add_object(name, state, position, velocity)
func _object_removed(name: String) -> void: func _object_removed(name: String) -> void:
remove_object(name) if enabled and started:
remove_object(name)
func start_monitor() -> void:
start_time = OS.get_ticks_msec()
started = true
func stop_monitor() -> void:
started = false
func add_object(name: String, state: String, position: Vector2, velocity: Vector2) -> void: func add_object(name: String, state: String, position: Vector2, velocity: Vector2) -> void: