merge develop
This commit is contained in:
parent
b3392035c9
commit
ac86f148ba
@ -7,3 +7,9 @@
|
|||||||
script = ExtResource( 1 )
|
script = ExtResource( 1 )
|
||||||
|
|
||||||
[node name="Level1" parent="." instance=ExtResource( 2 )]
|
[node name="Level1" parent="." instance=ExtResource( 2 )]
|
||||||
|
|
||||||
|
[node name="StateMachine" type="Node" parent="."]
|
||||||
|
|
||||||
|
[node name="Walk" type="Node" parent="StateMachine"]
|
||||||
|
|
||||||
|
[node name="Run" type="Node" parent="StateMachine"]
|
||||||
|
@ -1,13 +1,14 @@
|
|||||||
[gd_scene load_steps=4 format=2]
|
[gd_scene load_steps=5 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://characters/player/sprites/green.tres" type="SpriteFrames" id=1]
|
[ext_resource path="res://characters/player/sprites/green.tres" type="SpriteFrames" id=1]
|
||||||
[ext_resource path="res://characters/player/Player.gdns" type="Script" id=2]
|
[ext_resource path="res://characters/player/states/Idle.gdns" type="Script" id=2]
|
||||||
|
[ext_resource path="res://characters/player/Player.gdns" type="Script" id=3]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id=1]
|
[sub_resource type="RectangleShape2D" id=1]
|
||||||
extents = Vector2( 7, 11.5 )
|
extents = Vector2( 7, 11.5 )
|
||||||
|
|
||||||
[node name="Player" type="KinematicBody2D"]
|
[node name="Player" type="KinematicBody2D"]
|
||||||
script = ExtResource( 2 )
|
script = ExtResource( 3 )
|
||||||
|
|
||||||
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
|
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
|
||||||
frames = ExtResource( 1 )
|
frames = ExtResource( 1 )
|
||||||
@ -18,4 +19,15 @@ centered = false
|
|||||||
position = Vector2( 12, 12.5 )
|
position = Vector2( 12, 12.5 )
|
||||||
shape = SubResource( 1 )
|
shape = SubResource( 1 )
|
||||||
|
|
||||||
[connection signal="player_moved" from="." to="." method="_on_Player_player_moved"]
|
[node name="StateMachine" type="Node" parent="."]
|
||||||
|
|
||||||
|
[node name="Idle" type="Node" parent="StateMachine"]
|
||||||
|
script = ExtResource( 2 )
|
||||||
|
|
||||||
|
[node name="Move" type="Node" parent="StateMachine"]
|
||||||
|
|
||||||
|
[node name="Jump" type="Node" parent="StateMachine"]
|
||||||
|
|
||||||
|
[node name="DoubleJump" type="Node" parent="StateMachine"]
|
||||||
|
|
||||||
|
[node name="Fall" type="Node" parent="StateMachine"]
|
||||||
|
@ -1,7 +1,12 @@
|
|||||||
#include <Godot.hpp>
|
#include <Godot.hpp>
|
||||||
|
|
||||||
|
#include "StateMachine.h"
|
||||||
|
#include "State.h"
|
||||||
|
#include "Walk.h"
|
||||||
|
#include "Run.h"
|
||||||
#include "Main.h"
|
#include "Main.h"
|
||||||
#include "Player.h"
|
#include "Player.h"
|
||||||
|
#include "PlayerIdle.h"
|
||||||
|
|
||||||
using namespace godot;
|
using namespace godot;
|
||||||
|
|
||||||
@ -21,6 +26,11 @@ extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_opt
|
|||||||
extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
|
extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
|
||||||
{
|
{
|
||||||
Godot::nativescript_init(handle);
|
Godot::nativescript_init(handle);
|
||||||
|
register_class<StateMachine>();
|
||||||
|
register_class<State>();
|
||||||
|
register_class<Walk>();
|
||||||
|
register_class<Run>();
|
||||||
register_class<Main>();
|
register_class<Main>();
|
||||||
register_class<Player>();
|
register_class<Player>();
|
||||||
|
register_class<PlayerIdle>();
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user