prototype
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26
src/godot.cpp
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26
src/godot.cpp
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#include <Godot.hpp>
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#include "Main.h"
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#include "Player.h"
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using namespace godot;
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extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *o)
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{
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Godot::gdnative_init(o);
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}
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extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *o)
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{
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// This next line is a workaround to fix bug:
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// https://github.com/godotengine/godot/issues/48295
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Godot::nativescript_terminate(_RegisterState::nativescript_handle);
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Godot::gdnative_terminate(o);
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}
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extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
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{
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Godot::nativescript_init(handle);
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register_class<Main>();
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register_class<Player>();
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}
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