Get monitor working and communicating with backend
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25
src/Main.h
25
src/Main.h
@@ -1,6 +1,7 @@
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#ifndef ALAI_MAIN_H
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#define ALAI_MAIN_H
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#include <string>
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#include <Godot.hpp>
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#include <Node.hpp>
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#include <OS.hpp>
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@@ -21,6 +22,11 @@ namespace godot
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*/
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namespace main
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{
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/**
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* @brief The default value for the game version.
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*
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*/
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const std::string game_version = "0.1.0";
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/**
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* @brief The default value for if the game should start in full screen.
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*
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@@ -64,6 +70,11 @@ namespace godot
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*
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*/
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Ref<PackedScene> level;
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/**
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* @brief The current version of the game.
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*
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*/
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String game_version;
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/**
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* @brief If the window is full screen or not.
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*
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@@ -137,6 +148,20 @@ namespace godot
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*/
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Ref<PackedScene> get_level();
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/**
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* @brief Set the game version object.
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*
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* @param[in] game_version The new version fo the game.
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*/
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void set_game_version(String game_version);
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/**
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* @brief Get the game version object.
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*
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* @return String The current version of the game.
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*/
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String get_game_version();
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/**
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* @brief Set the full screen object.
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*
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