include forgotten header

This commit is contained in:
Chris Cromer 2022-08-26 23:57:12 -04:00
parent 1a2c5eab98
commit 9e0d428ffa
Signed by: cromer
GPG Key ID: FA91071797BEEEC2

View File

@ -18,28 +18,6 @@
*/ */
namespace alai namespace alai
{ {
/**
* @brief The default value for the game version.
*
*/
const std::string game_version = "0.1.0";
/**
* @brief The default value for if the game should start in full screen.
*
*/
const bool full_screen = false;
/**
* @brief The default resolution for the game window.
*
*/
const godot::Vector2 window_size = godot::Vector2(1280, 720);
/**
* @brief The default screen the the game should open on.
*
* @details -1 opens it on the currently active screen. And 0 and above are the screens to use.
*/
const int8_t launch_screen = -1;
/** /**
* @brief This class controls the Main node. * @brief This class controls the Main node.
* *
@ -70,7 +48,27 @@ namespace alai
* *
*/ */
godot::ResourceLoader *_resource_loader; godot::ResourceLoader *_resource_loader;
/**
* @brief The default value for the game version.
*
*/
inline static const std::string default_game_version = "0.1.0";
/**
* @brief The default value for if the game should start in full screen.
*
*/
inline static const bool default_full_screen = false;
/**
* @brief The default resolution for the game window.
*
*/
inline static const godot::Vector2 default_window_size = godot::Vector2(1280, 720);
/**
* @brief The default screen the the game should open on.
*
* @details -1 opens it on the currently active screen. And 0 and above are the screens to use.
*/
inline static const int8_t default_launch_screen = -1;
/** /**
* @brief The first level to load * @brief The first level to load
* *