From 9b0102ee447b7067260830c8ca260fa16c4d472b Mon Sep 17 00:00:00 2001 From: Chris Cromer Date: Sat, 16 Apr 2022 14:19:59 -0400 Subject: [PATCH] add zstd support and fix a bug --- .../tiled_import_plugin.gd | 5 ++ .../vnen.tiled_importer/tiled_map_reader.gd | 49 +++++++++++-------- .../vnen.tiled_importer/tiled_xml_to_dict.gd | 4 +- 3 files changed, 35 insertions(+), 23 deletions(-) diff --git a/godot/addons/vnen.tiled_importer/tiled_import_plugin.gd b/godot/addons/vnen.tiled_importer/tiled_import_plugin.gd index 4c5ee10..2612766 100644 --- a/godot/addons/vnen.tiled_importer/tiled_import_plugin.gd +++ b/godot/addons/vnen.tiled_importer/tiled_import_plugin.gd @@ -84,6 +84,11 @@ func get_import_options(preset): "default_value": 1, "property_hint": PROPERTY_HINT_LAYERS_2D_PHYSICS }, + { + "name": "collision_mask", + "default_value": 1, + "property_hint": PROPERTY_HINT_LAYERS_2D_PHYSICS + }, { "name": "embed_internal_images", "default_value": true if preset == PRESET_PIXEL_ART else false diff --git a/godot/addons/vnen.tiled_importer/tiled_map_reader.gd b/godot/addons/vnen.tiled_importer/tiled_map_reader.gd index 7a279a7..e488456 100644 --- a/godot/addons/vnen.tiled_importer/tiled_map_reader.gd +++ b/godot/addons/vnen.tiled_importer/tiled_map_reader.gd @@ -211,12 +211,12 @@ func make_layer(layer, parent, root, data): var opacity = float(layer.opacity) if "opacity" in layer else 1.0 var visible = bool(layer.visible) if "visible" in layer else true - + var z_index = 0 - + if "properties" in layer and "z_index" in layer.properties: z_index = layer.properties.z_index - + if layer.type == "tilelayer": var layer_size = Vector2(int(layer.width), int(layer.height)) var tilemap = TileMap.new() @@ -231,6 +231,7 @@ func make_layer(layer, parent, root, data): tilemap.cell_y_sort = true tilemap.cell_tile_origin = TileMap.TILE_ORIGIN_BOTTOM_LEFT tilemap.collision_layer = options.collision_layer + tilemap.collision_mask = options.collision_mask tilemap.z_index = z_index var offset = Vector2() @@ -280,7 +281,7 @@ func make_layer(layer, parent, root, data): var gid = int_id & ~(FLIPPED_HORIZONTALLY_FLAG | FLIPPED_VERTICALLY_FLAG | FLIPPED_DIAGONALLY_FLAG) var cell_x = cell_offset.x + chunk.x + (count % int(chunk.width)) - var cell_y = cell_offset.y + chunk.y + int(count / chunk.width) + var cell_y = cell_offset.y + chunk.y + int(count / chunk.width) + 1 tilemap.set_cell(cell_x, cell_y, gid, flipped_h, flipped_v, flipped_d) count += 1 @@ -702,26 +703,26 @@ func build_tileset_for_scene(tilesets, source_path, options): var i = 0 var column = 0 - + # Needed to look up textures for animations var tileRegions = [] while i < tilecount: var tilepos = Vector2(x, y) var region = Rect2(tilepos, tilesize) - + tileRegions.push_back(region) - + column += 1 i += 1 - + x += int(tilesize.x) + spacing if (columns > 0 and column >= columns) or x >= int(imagesize.x) - margin or (x + int(tilesize.x)) > int(imagesize.x): x = margin y += int(tilesize.y) + spacing column = 0 - + i = 0 - + while i < tilecount: var region = tileRegions[i] @@ -778,7 +779,7 @@ func build_tileset_for_scene(tilesets, source_path, options): result.tile_set_texture(gid, image) if options.apply_offset: result.tile_set_texture_offset(gid, Vector2(0, -image.get_height())) - + if "tiles" in ts and rel_id in ts.tiles and "objectgroup" in ts.tiles[rel_id] \ and "objects" in ts.tiles[rel_id].objectgroup: for object in ts.tiles[rel_id].objectgroup.objects: @@ -803,10 +804,10 @@ func build_tileset_for_scene(tilesets, source_path, options): result.tile_set_occluder_offset(gid, offset) else: result.tile_add_shape(gid, shape, Transform2D(0, offset), object.type == "one-way") - + if "properties" in ts and "custom_material" in ts.properties: result.tile_set_material(gid, load(ts.properties.custom_material)) - + if options.custom_properties and options.tile_metadata and "tileproperties" in ts \ and "tilepropertytypes" in ts and rel_id in ts.tileproperties and rel_id in ts.tilepropertytypes: tile_meta[gid] = get_custom_properties(ts.tileproperties[rel_id], ts.tilepropertytypes[rel_id]) @@ -815,7 +816,7 @@ func build_tileset_for_scene(tilesets, source_path, options): if property in ts.tiles[rel_id]: if not gid in tile_meta: tile_meta[gid] = {} tile_meta[gid][property] = ts.tiles[rel_id][property] - + gid += 1 i += 1 @@ -1047,13 +1048,19 @@ func is_convex(vertices): return true # Decompress the data of the layer -# Compression argument is a string, either "gzip" or "zlib" +# Compression argument is a string, either "gzip", "zlib", or "zstd" func decompress_layer_data(layer_data, compression, map_size): - if compression != "gzip" and compression != "zlib": - print_error("Unrecognized compression format: %s" % [compression]) - return ERR_INVALID_DATA - - var compression_type = File.COMPRESSION_DEFLATE if compression == "zlib" else File.COMPRESSION_GZIP + var compression_type = -1 + match compression: + "zlib": + compression_type = File.COMPRESSION_DEFLATE + "gzip": + compression_type = File.COMPRESSION_GZIP + "zstd": + compression_type = File.COMPRESSION_ZSTD + _: + print_error("Unrecognized compression format: %s" % [compression]) + return ERR_INVALID_DATA var expected_size = int(map_size.x) * int(map_size.y) * 4 var raw_data = Marshalls.base64_to_raw(layer_data).decompress(expected_size, compression_type) @@ -1220,7 +1227,7 @@ func validate_layer(layer): print_error("Invalid data layer property.") return ERR_INVALID_DATA if "compression" in layer: - if layer.compression != "gzip" and layer.compression != "zlib": + if layer.compression != "gzip" and layer.compression != "zlib" and layer.compression != "zstd": print_error("Invalid compression type.") return ERR_INVALID_DATA "imagelayer": diff --git a/godot/addons/vnen.tiled_importer/tiled_xml_to_dict.gd b/godot/addons/vnen.tiled_importer/tiled_xml_to_dict.gd index 9064b90..a800f0b 100644 --- a/godot/addons/vnen.tiled_importer/tiled_xml_to_dict.gd +++ b/godot/addons/vnen.tiled_importer/tiled_xml_to_dict.gd @@ -247,7 +247,7 @@ func parse_tile_data(parser): var prop_data = parse_properties(parser) data["properties"] = prop_data.properties data["propertytypes"] = prop_data.propertytypes - + elif parser.get_node_name() == "animation": var frame_list = [] var err2 = parser.read() @@ -265,7 +265,7 @@ func parse_tile_data(parser): if parser.get_node_name() == "animation": break err2 = parser.read() - + data["animation"] = frame_list err = parser.read()